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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 06-May-2023 23:34 Post subject: Tri-Urbie |
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TRO: Tri-Urbie | BattleMech Technical Readout
Name/Model: Tri-Urbie
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 35
Role: Ambusher
Configuration: Tripod BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 2,285,392 C-Bills
Battle Value: 704
Chassis: Standard
Power Plant: 70 Fusion
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: Standard
Jump Capacity: 60 meters
Armor: Standard with CASE
Armament:
1 LB 10-X AC
1 Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
A bigger, 3-legged Urbanmech.
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Equipment Mass
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Internal Structure: Standard 4.00
Engine: 70 Fusion 2.00
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks (Single): 10 0.00
Gyro: Standard 1.00
Cockpit: Tripod 4.00
Armor Factor: 135 8.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 18
Center Torso (rear): 4
R/L Torso: 8 13
R/L Torso (rear): 3
R/L Arm: 6 12
R/C/L Leg: 8 16
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Weapons and Ammo Location Critical Tonnage
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2 Jump Jets CT 2 1.00
CASE RT 1 0.50
LB 10-X AC (Ammo 10) RT 1 1.00
LB 10-X AC (Ammo 10) [Cluster] RT 1 1.00
LB 10-X AC RA 6 11.00
Small Pulse Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 19
TP: BM, SZ: 1, TMM: 0, MV: 4"j
Damage: (S) 1 / (M) 1 / (L) 1, OV: 0
Armor (A): 5, Structure (S): 3
Specials: CASE, FLK1/1/1, TUR(1/1/1, FLK1/1/1)
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 08-May-2023 22:46 Post subject: Tri-Urbie |
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Why man... whyyyyyy? _________________ Mordel Blacknight - Site Administrator
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