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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Tri-Urbie
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Role:               Ambusher
Configuration:      Tripod BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         2,285,392 C-Bills
Battle Value:       704

Chassis:              Standard
Power Plant:          70 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Standard with CASE
Armament:             
    1 LB 10-X AC
    1 Small Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    A bigger, 3-legged Urbanmech.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                     70 Fusion                  2.00                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                      Tripod                   4.00                     
Armor Factor:                                  135                     8.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             18       
    Center Torso (rear):                               4       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/C/L Leg:                          8             16       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
CASE                                                      RT                1          0.50             
LB 10-X AC (Ammo 10)                                      RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
LB 10-X AC                                                RA                6         11.00             
Small Pulse Laser                                         LA                1          1.00             

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Alpha Strike Statistics                                             
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Point Value (PV): 19
TP: BM,  SZ: 1,  TMM: 0,  MV: 4"j
Damage: (S) 1 / (M) 1 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 3
Specials: CASE, FLK1/1/1, TUR(1/1/1, FLK1/1/1)