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Ostscout OTT-7Jb2
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2104

PostPosted: 29-Apr-2023 20:11    Post subject: Ostscout OTT-7Jb2 Reply to topic Reply with quote

TRO: Ostscout OTT-7Jb2
                 BattleMech Technical Readout

Name/Model:         Ostscout OTT-7Jb2
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Star League / 2735
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         10,729,710 C-Bills
Battle Value:       820

Chassis:              Endo Steel
Power Plant:          280 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph [172.8 kph]
Jump Jets:            Ostmann Sct-A 
    Jump Capacity:    240 meters
Armor:                Standard
Armament:             
    1 Tronel II Medium Laser
    2 Remote Sensor Dispensers
Manufacturer:         Kong Interstellar Corporation
    Primary Factory:  Connaught
Communications:       Barret 4000 with Guardian ECM Suite
Targeting & Tracking: TRSS.2L3 with Beagle Active Probe

================================================================================================
Variants:
    One of the secrets of the SLDF?s Royal units was the highly advanced OTT-7Jb2 model OstScout
    BattleMech. Taking the baseline Royal unit and ratcheting it up to 11, the Star League
    engineers mounted a Guardian ECM suite into the left torso opposite the Beagle Active Probe,
    and a TAG laser guidance system in the head to allow the unit to spot for artillery. In each
    arm, they installed a remote sensor dispenser system and an older style recon camera for
    times when the TAG system may prove a detriment. Additionally, knowing that a boost in speed
    is often helpful, a highly experimental supercharger was added to the engine. And to ensure
    that the scout would survive contact with the enemy at least long enough to escape, the
    frame was encased in 7 full tons of armor. Mass for these improvements was made available by
    replacing the standard fusion core with an extra light engine. Although expensive and
    vulnerable, the engine helped make this the premier scout of its time.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 8                                               
    Running MP:                              12 [16]                                            
    Jumping MP:                                 8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      11             16       
    Center Torso (rear):                               6       
    R/L Torso:                          8             10       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             10       
    R/L Leg:                            8             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG                                                       H                 1          1.00             
Medium Laser                                              CT                1          1.00             
Supercharger                                              CT                1          1.00             
Beagle Active Probe                                       RT                2          1.50             
4 Jump Jets                                               RT                4          2.00             
Guardian ECM Suite                                        LT                2          1.50             
4 Jump Jets                                               LT                4          2.00             
Recon Camera                                              RA                1          0.50             
Remote Sensor Dispenser                                   RA                1          0.50             
Recon Camera                                              LA                1          0.50             
Remote Sensor Dispenser                                   LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 1,  TMM: 4,  MV: 20"/16"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: ECM, ENE, JMPW1, PRB, RCN, RSD2, TAG
		
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