BattleMech Technical Readout
Name/Model: Puma (Adder) PRIME
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave One
Battle of Tukayyid Supplemental
Record Sheets: Clan Invasion
Record Sheets: 3050 Upgrades Unabridged, Clan & Star League
Record Sheets: 3050 Upgrade
Record Sheets: 3050
Technology: Clan
Technology Rating: F
Tonnage: 35
Role: Sniper
Configuration: Biped OmniMech
Era/Year: Succession Wars / 3010
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,021,688 C-Bills
Battle Value: 2,083
Chassis: Hooded Endo-Lite Endo Steel
Power Plant: Great Father 210 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Star Lite Ferro-Fibrous
Armament:
2 ER PPCs
1 DuPont Ultra PM Flamer
Manufacturer: Sheridan LM-TA 8-10, W-7 Facilities, Wolf Clan Site #3
Primary Factory: Sheridan (SLMTA810), Tranquil (W7F), Arc-Royal (WCS#3)
Communications: Trueborn Ultra 945B
Targeting & Tracking: Adder Special V8.6 with Advanced Targeting Computer
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.00
Engine: 210 XL 4.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 115 6.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (rear): 6
R/L Torso: 8 12
R/L Torso (rear): 4
R/L Arm: 6 12
R/L Leg: 8 14
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Flamer CT 1 0.50
Targeting Computer RT 3 3.00
ER PPC RA 2 6.00
ER PPC LA 2 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM, SZ: 1, TMM: 2, MV: 12"
Damage: (S) 3 / (M) 3 / (L) 3, OV: 1
Armor (A): 4, Structure (S): 2
Specials: ENE, OMNI, OVL
Distribution
Name/Model: Puma (Adder) PRIME
Technology: Clan
Tonnage: 35
Configuration: Biped OmniMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.ER PPC 3. Cockpit 3.ER PPC
4.ER PPC 4. Ferro-Fibrous 4.ER PPC
5. Ferro-Fibrous 5. Sensors 5. Ferro-Fibrous
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Targeting Computer
6.Double Heat Sink 6. Gyro 6.Targeting Computer
1. Endo Steel 1. Gyro 1.Targeting Computer
2. Ferro-Fibrous 2. XL Engine 2. Endo Steel
3. Ferro-Fibrous 3. XL Engine 3. Ferro-Fibrous
4. Roll Again 4. XL Engine 4. Ferro-Fibrous
5. Roll Again 5. Flamer 5. Roll Again
6. Roll Again 6. Endo Steel 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Puma (Adder) PRIME
Technology: Clan
Tonnage: 35
Configuration: Biped OmniMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 115 x 2.5 x 1 287.500
Internal Structure (Endo Steel w/ XL Engine): 58 x 1.5 x 1 x 0.75 (+) 65.250 = 352.750
Gyro (Standard): 35 x 0.5 (+) 17.500 = 370.250
Defensive Movement Factor: +3 (*) 1.30 = 481.325
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 481.325
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 22 (Heat Sinks) - 2 (Movement) - 33 (Weapons) = -7
Offensive Equipment:
ER PPC 515.000
ER PPC (+) 515.000 = 1,030.000
Flamer [Inefficient] (+) 3.000 = 1,033.000
Total 'Mech Tonnage: (+) 35.000 = 1,068.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 1,602.000
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,602.000
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 481.325
Offensive Battle Rating: (+) 1,602.000 = 2,083.325
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,083
Cost Breakdown
Name/Model: Puma (Adder) PRIME
Technology: Clan
Tonnage: 35
Configuration: Biped OmniMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (115 pts) 6.0 x 20,000 120,000.00
Internal Structure (Endo Steel): 35 x 1,600 x 1 (+) 56,000.00 = 176,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 246,000.00
Engine (XL): (20,000 x 210 x 35) / 75 (+) 1,960,000.00 = 2,206,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,106,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,306,000.00
Life Support: 50,000 (+) 50,000.00 = 3,356,000.00
Sensors: 35 x 2,000 (+) 70,000.00 = 3,426,000.00
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 3,492,000.00
Arm Actuators: 35 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 7,000.00 = 3,499,000.00
Leg Actuators: 35 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 24,500.00 = 3,523,500.00
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,523,500.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER PPC 300,000 300,000.00
ER PPC 300,000 (+) 300,000.00 = 600,000.00
Flamer 7,500 (+) 7,500.00 = 607,500.00
Targeting Computer 3 x 10,000 (+) 30,000.00 = 637,500.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 637,500.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,523,500.00
Weapons and Equipment Cost: (+) 637,500.00 = 4,161,000.00
OmniMech Conversion Cost: (3,523,500.00 + 637,500.00) x 0.25 (+) 1,040,250.00 = 5,201,250.00
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 7,021,687.50
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 7,021,688.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
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3150
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3141
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Civil War (3062 - 3067)
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Clan Invasion (3050 - 3061)
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Alpha Strike Conversion
Name/Model: Puma (Adder) PRIME
Technology: Clan
Tonnage: 35
Configuration: Biped OmniMech
==================================================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
----------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==================================================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------------------------------
Tonnage: 35 (less than 40) = 1
----------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
==================================================================================================================================
Convert Movement and Movement Modes
----------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
----------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"
==================================================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 33 (Weapons) - 4 (Base) (-) 31 = -9
Offensive Equipment: = 0.000
Flamer (+) 0.200 = 0.200
ER PPC [Targeting Computer] (+) 1.650 = 1.850
ER PPC [Targeting Computer] (+) 1.650 = 3.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 77.000
Divided by the maximum heat output - 4 (/) 31 = 2.484
Rounded up to the nearest tenth = 2.5
----------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
==================================================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 33 (Weapons) - 4 (Base) (-) 31 = -9
Offensive Equipment: = 0.000
ER PPC [Targeting Computer] (+) 1.650 = 1.650
ER PPC [Targeting Computer] (+) 1.650 = 3.300
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 72.600
Divided by the maximum heat output - 4 (/) 31 = 2.342
Rounded up to the nearest tenth = 2.4
Unit receives Overheat (OV) value of 1
----------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
==================================================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
2 (Movement) + 33 (Weapons) - 4 (Base) (-) 31 = -9
Offensive Equipment: = 0.000
ER PPC [Targeting Computer] (+) 1.650 = 1.650
ER PPC [Targeting Computer] (+) 1.650 = 3.300
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 72.600
Divided by the maximum heat output - 4 (/) 31 = 2.342
Rounded up to the nearest tenth = 2.4
----------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
==================================================================================================================================
Convert Armor
----------------------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 115 armor points x 1 115.000 = 115.000
Armor Factor Conversion (/) 30 = 3.833
----------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 4
==================================================================================================================================
Convert Structure
----------------------------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 35 ton BattleMech = 2.0
----------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
Base long-range damage is at least 1 more than the heat-modified damage = OVL
==================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 12.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 12.500
Overheat Factor 1 (Overheat) (+) 1.000 = 13.500
Special Ability Factor [OVL] 1 (Overheat) x 0.25 (+) 0.250 = 13.750
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.750
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 12.000
Final DIR Round to nearest half point = 12.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 12.000 = 13.500
Unit's Final Point Value:
Offensive Value = 13.750
Defensive Value (+) 13.500 = 27.250
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 30.250
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Final Point Value: 30
Member Review - Sleeping Dragon : 08-Jul-2007 10:56
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
The armor on Adder chassis, it's four points under maximum, an uncommon sight on clan omni and definitely a positive thing since the 'Mech tends to get in fights with larger machines. Speed is just average, but the lack of it is partially offset by weapons load and heavy armor. fixed flamer is actually an useful tool to deter pursuit and to fend of infantry.
Adder prime is an amazing piece of clan engineering. Squeezing firepower equal to two TC augmented gauss rifles in 35t chassis is really awesome... clan high tech toys show their teeth on this config. Of course that the firepower comes at price, heat dissipation system can't handle all heat, but if you are careful with heat management you can use the prime configuration of Adder as a mobile sniper, causing heavy damage almost every time. Just try to avoid heavy combat, light machines can't take many hits and sooner or later you'll be caught immobilized by heat.
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Member Review - Blackhand : 22-Aug-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
I love this clan mech. It has some serious flaws. High heat, lowish speed, and a useless flamer.
However, I beat a Masakari 2 out of 3 in a series of matches. So I have a soft spot in my heart for this mech that can just rip through opposition.
However, just because this mech can kill mediums and heavies, doesn't mean it can win every fight.
I think of this mech as the ultimate Long Range version of the Hunchback IIC. Its a one trick pony but its a good trick.
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Member Review - StarCommander_One-Eye : 19-Aug-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
A really well armed light mech.The two ppcs are awsome at range and up close.I'd recommend that you snipe with it though, as its ppcs are good if you want to reach out and touch someone.Flamers not a wise choice.I'd put in a another HS
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Member Review - Wanallo : 25-May-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
While the heat is its drawback, the mech can quickly take down anything with its two ppc's. It can destroy any I.S tech level one mech, and be more than a match for anything up to double its wieght in level two. A really warriors mech.
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Member Review - ralgith : 28-Mar-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
While the twin ERPPCs look nice, even one alpha strike not counting the flamer and your at 10 heat already...thats not a very good play.... Still if you alpha, then do right, left, repeat starting with alpha you do pretty good. I'd drop the flamer for another HS though.
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