BattleMech Technical Readout
Name/Model: Uziel UZL-2R
Designer: KrazyCaley
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Biped BattleMech
Era/Year: Civil War / 3063
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,446,500 C-Bills
Battle Value: 1,109
Chassis: Standard
Power Plant: 250 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 PPC
1 SRM 6
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Beagle Active Probe
================================================================================================
Overview:
Defiance Industries has long been one of the primary driving forces behind advancements in
military technology, and not only within the Lyran State. The corporationÃ?Â?s plants on
Hesperus II are probably the most famous in the Inner Sphere, but its facilities on Furillo,
though unable to produce the sheer volumes of equipment that the Hesperus plants do, are no
less capable. FurilloÃ?Â?s general manager, Duke Thelonius Gracchi, felt nonetheless that
even within Defiance his divisions were considered second-rate. In an effort to boost
Defiance-FurilloÃ?Â?s image and increase morale among his thousands of employees, he
commissioned the Uziel and personally sold the new Ã?Â?Mech to units within both the LAAF
and the AFFC.
Capabilities:
The Uziel is not a groundbreaking BattleMech design, especially when compared with some of
the new designs to come out of Hesperus II. It does, however, incorporate several newly
developed weapon systems into an effective combat package. The main production version is
designed for Ã?Â?Mech units that specialize in harassment. Its LB 2-X autocannon gives it
the ability to reach out and damage an enemy from extreme ranges. Though the weapon does
relatively little damage, it is ideal for hit-and-fade tactics, arresting the enemyÃ?Â?s
attention and either driving them into a trap or simply harassing them from afar. The Uziel,
however, is not primarily a ranged-attack Ã?Â?Mech. It mounts a battery of various-class
lasers as well as an SRM 6 launcher, giving it a short-range barrage that is tough to beat
in an Inner Sphere Ã?Â?Mech of its size.
Though the Furillo plant and its Uziel are still looked down upon by many within both
the LAAF and Defiance, the Ã?Â?Mech was in great demand during the Fifteenth Battle for
Hesperus. With Furillo just two jumps away, forces on both sides of the fight clamored for
reinforcements while DefianceÃ?Â?s board of directors demanded that Gracchi send as many
new Ã?Â?Mechs as possible to aid in the defense of his sister divisions. More than one
newscast from the planet prominently featured the Uziel standing guard in front of
DefianceÃ?Â?s mountain entrances, so while the company as a whole is still spending most
of their resources on Hesperus II, the Furillo plant has been buried in orders for their new
Ã?Â?Mech.
Deployment:
Like just about every other BattleMech debuted during the Civil War, the Uziel has found its
way into dozens of different units, most of whom would never have requested or received any
in the first place. Quite a few have also found their way into the Lyran Regulars regiments,
though that is more by accident than by intention.
Variants
Defiance produces one variant, a configuration based on their original prototype that
bears little resemblance to the primary model. The 2S mounts paired standard PPCs and
machine guns along with a Beagle Active Probe and the Harvester SRM pack. It is only
produced in limited quantities, but does give potential customers the option of buying a
powerful reconnaissance Ã?Â?Mech.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.00
Engine: 250 Fusion 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Single): 13 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 112 7.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 14
Center Torso (rear): 3
R/L Torso: 12 14
R/L Torso (rear): 3
R/L Arm: 8 13
R/L Leg: 12 13
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser RT 1 1.00
Beagle Active Probe LT 2 1.50
SRM 6 LT 2 3.00
SRM 6 (Ammo 15) LT 1 1.00
PPC RA 3 7.00
3 Medium Lasers LA 3 3.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 2 / (M) 3 / (L) 1, OV: 1
Armor (A): 4, Structure (S): 4
Specials: PRB, RCN
Distribution
Name/Model: Uziel UZL-2R
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Medium Laser 3. Cockpit 3.PPC
4. Medium Laser 4. Heat Sink 4.PPC
5. Medium Laser 5. Sensors 5.PPC
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.SRM 6 1. Fusion Engine 1. Medium Laser
2.SRM 6 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. SRM 6 (Ammo 15) 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4.Beagle Active Probe 4. Fusion Engine 4. Roll Again
5.Beagle Active Probe 5. Heat Sink 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Uziel UZL-2R
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 112 x 2.5 x 1 280.000
Internal Structure (Standard w/ Fusion Engine): 83 x 1.5 x 1 x 1 (+) 124.500 = 404.500
Gyro (Standard): 50 x 0.5 (+) 25.000 = 429.500
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 439.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 424.500
Defensive Movement Factor: +3 (*) 1.30 = 551.850
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 551.850
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 13 (Heat Sinks) - 2 (Movement) - 26 (Weapons) = -9
Offensive Equipment:
PPC 176.000
SRM 6 (+) 59.000 = 235.000
Medium Laser (+) 46.000 = 281.000
Medium Laser [Inefficient] (+) 23.000 = 304.000
Medium Laser [Inefficient] (+) 23.000 = 327.000
Medium Laser [Inefficient] (+) 23.000 = 350.000
SRM 6 (Ammo 15) (+) 7.000 = 357.000
Total 'Mech Tonnage: (+) 50.000 = 407.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 557.590
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 557.590
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 551.850
Offensive Battle Rating: (+) 557.590 = 1,109.440
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,109
Alpha Strike Conversion
Name/Model: Uziel UZL-2R
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
13 (Heat Sinks) = 13
2 (Movement) + 26 (Weapons) - 4 (Base) (-) 24 = -11
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
PPC (+) 0.750 = 2.750
SRM 6 (+) 0.800 = 3.550
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 13 = 46.150
Divided by the maximum heat output - 4 (/) 24 = 1.923
Rounded up to the nearest tenth = 2.0
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
13 (Heat Sinks) = 13
2 (Movement) + 26 (Weapons) - 4 (Base) (-) 24 = -11
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
SRM 6 (+) 0.800 = 2.800
PPC (+) 1.000 = 3.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 13 = 49.400
Divided by the maximum heat output - 4 (/) 24 = 2.058
Rounded up to the nearest tenth = 2.1
Unit receives Overheat (OV) value of 1
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
13 (Heat Sinks) = 13
2 (Movement) + 10 (Weapons) - 4 (Base) (-) 8 = 5
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Standard: 112 armor points x 1 112.000 = 112.000
Armor Factor Conversion (/) 30 = 3.733
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 4
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 50 ton BattleMech = 4.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 4
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 9.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 10.000
Overheat Factor 1 (Overheat) (+) 1.000 = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 12.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 14.400
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 14.500 = 15.750
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 15.750 = 26.750
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 29.750
Force Bonus [PRB] Active Probe (+) 1.000 = 30.750
Force Bonus [RCN] Recon (+) 2.000 = 32.750
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 33
Cost Breakdown
Name/Model: Uziel UZL-2R
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (112 pts) 7.0 x 10,000 70,000.00
Internal Structure (Standard): 50 x 400 x 1 (+) 20,000.00 = 90,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 190,000.00
Engine (Fusion): (5,000 x 250 x 50) / 75 (+) 833,333.33 = 1,023,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,923,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,123,333.33
Life Support: 50,000 (+) 50,000.00 = 2,173,333.33
Sensors: 50 x 2,000 (+) 100,000.00 = 2,273,333.33
Heat Sinks (Single): 3 x 2,000 (+) 6,000.00 = 2,279,333.33
Arm Actuators: 50 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 10,000.00 = 2,289,333.33
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 2,324,333.33
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,324,333.33
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Beagle Active Probe 200,000 200,000.00
Medium Laser 40,000 (+) 40,000.00 = 240,000.00
Medium Laser 40,000 (+) 40,000.00 = 280,000.00
Medium Laser 40,000 (+) 40,000.00 = 320,000.00
Medium Laser 40,000 (+) 40,000.00 = 360,000.00
PPC 200,000 (+) 200,000.00 = 560,000.00
SRM 6 80,000 (+) 80,000.00 = 640,000.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 640,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 640,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,324,333.33
Weapons and Equipment Cost: (+) 640,000.00 = 2,964,333.33
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 4,446,500.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 4,446,500.00