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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Urbanmech (Franken-Urbie) UMR-60FU
Designer:           Gevurah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         5,942,700 C-Bills
Battle Value:       1,172

Chassis:              Standard
Power Plant:          165 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE
    1 Autocannon/20
    3 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    An Arenamech piloted by  Luthien native Kaneda Kurosawa, this custom frankenmech, known as
    the 'Kusofureiru' or "F*king Flail" is a modified Urbanmech.  Due to the low cost of
    Urbanmech parts and his career as an demolition mech pilot, he was able to secure the upper
    body of a UMR-60L and it's autocannon.  He then moved the small laser to the torso and added
    two more, while mounting one of his favorite weapons - the wrecking ball.  Unfortunately the
    Urbie's lower body was grossly unable to manage the additional load.  He was, however, able
    to mount it to the fairly common Shadow Hawk lower body, though it required some
    modification to the structure.  The result is a slightly faster, far more flashy urbanmech
    that still retains the original look while possessing far more firepower.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  5.50                     
Engine:                                     165 Fusion                 6.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                       Heavy-Duty                 4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  185                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             29       
    Center Torso (rear):                               7       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

Weapons and Ammo                                       Location          Critical     Tonnage   
Jump Jet                                                  CT                1          0.50             
Autocannon/20 (Ammo 10)                                   RT                2          2.00             
CASE                                                      RT                1          0.50             
3 Small Lasers                                            LT                3          1.50             
Autocannon/20                                             RA                10        14.00             
Wrecking Ball                                             LA                5          4.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

Alpha Strike Statistics                                             
Point Value (PV): 28
TP: BM,  SZ: 2,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 2 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: AC2/2/-, CASE, ENG, MEL