Units »Search» Combat Vehicles »Hun Heavy Tank [BASE]
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Combat Vehicle Technical Readout
Name/Model: Hun Heavy Tank [BASE]
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Configuration: OmniVehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 3,943,000 C-Bills
Battle Value: 682
Movement Type: Tracked
Power Plant: Ceres 240 Fuel Cell
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Hellespont Heavy Ferro-Fibrous with CASE
Armament:
16 tons of pod space available
Manufacturer: Ceres Metals Industries
Primary Factory: Menke, St. Ives
Communications: CeresCom Model 37-P
Targeting & Tracking: Ceres Maladev 3
================================================================================================
Capabilities:
The Hun is built around the rugged, dependable, and cheap Ceres 240 Fuel-Cell engine, which
gives the tank a maximum flank speed of 65 km/h. Ten tons of heavy ferro-fibrous provides
respectable protection for a heavy tank, and nine tons for a reinforced armored motive
system minimizes tactical kills. Not only is the Hun ease to maintain, this protection has
made the Hun a popular choice among cash strapped mercenaries, lower ranked garrison units,
and Warrior House units, with such sales keeping much needed funds flowing into the
Confederation's coffers.
The Hun has the capability of carrying a modest sixteen tons of weapons and equipment. The
Prime configuration, which is based on the Po, has an uninspired but serviceable weapon
array with the main offensive punch coming from a turret mounted Mydron Excel Class 10 LBX
autocannon supplied by three tons of ammo in a CASE protected bay. A weapon with an
excellent combat record, the Mydron Excel gives the Hun a serious combat punch against light
and medium 'Mechs; a lance working in unison is even a viable threat to heavy and assault
'Mechs. Three Maxi Mini Machine Guns supplied by a half-ton of ammo - one turret-mounted
alongside the autocannon, another mounted in a ball joint on the front, and another mounted
in a ball joint on the rear - constitute the tank's secondary weapons and anti-infantry
screen.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 6.00
Engine: 240 Fuel Cell 14.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 1 0.00
Control Equipment: 3.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 198 10.00
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 51
R/L Side: 40
Rear: 28
Turret: 39
================================================================================================
Fixed Equipment Location Tonnage
------------------------------------------------------------------------------------------------
CASE Body 0.50
Armored Motive System -- 9.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 19
TP: CV, SZ: 3, TMM: 1, MV: 8"t
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 7, Structure (S): 3
Specials: ARS, CASE, ENE, FC, OMNI, SRCH
Distribution
Name/Model: Hun Heavy Tank [BASE]
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked OmniVehicle
================================================
FrontTurret
1. Empty 1. Empty
Left SideBodyRight Side
1. Empty 1. CASE 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Hun Heavy Tank [BASE]
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked OmniVehicle
===============================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------
Armor (Heavy Ferro-Fibrous): 198 x 2.5 x 1 495.000
Internal Structure (Standard): 30 x 1.5 x 1 (+) 45.000 = 540.000
Unit Type Modifier: Tracked (Armored) (*) 1.00 = 540.000
Defensive Movement Factor: +2 (*) 1.20 = 648.000
-------------------------------------------------------------------------------
Final Defensive Battle Rating: 648.000
===============================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------
Total Vehicle Tonnage: 60 / 2 (+) 30.000 = 30.000
Speed Factor: 6 (Flank) (*) 1.120 = 33.600
-------------------------------------------------------------------------------
Final Offensive Battle Rating: 33.600
===============================================================================
Combat Vehicle Battle Value
-------------------------------------------------------------------------------
Defensive Battle Rating: 648.000
Offensive Battle Rating: (+) 33.600 = 681.600
-------------------------------------------------------------------------------
Final BattleMech Battle Value: 682
Cost Breakdown
Name/Model: Hun Heavy Tank [BASE]
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked OmniVehicle
=======================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------
Armor (Heavy Ferro-Fibrous) (198 pts) 10.0 x 25,000 250,000.00
Internal Structure (Standard) 6.0 x 10,000 (+) 60,000.00 = 310,000.00
Control Components 3 x 10,000 (+) 30,000.00 = 340,000.00
Engine (Fuel Cell) (3,500 x 240 x 60) / 75 (+) 672,000.00 = 1,012,000.00
Heat Sinks (Single) 1 x 2,000 (+) 2,000.00 = 1,014,000.00
Turret 1.5 x 5,000 (+) 7,500.00 = 1,021,500.00
-------------------------------------------------------------------------------------------------------
Total Structural Cost 1,021,500.00
=======================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------
Armored Motive System 9 x 100,000 900,000.00
CASE 50,000 (+) 50,000.00 = 950,000.00
-------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 950,000.00
=======================================================================================================
Combat Vehicle Cost
-------------------------------------------------------------------------------------------------------
Structural Cost 1,021,500.00
Weapons and Equipment Cost (+) 950,000.00 = 1,971,500.00
Omni Conversion Cost 1,971,500.00 x 0.25 (+) 492,875.00 = 2,464,375.00
Combat Vehicle Cost Multiplier 1 + (60 / 100) (*) 1.6 = 3,943,000.00
-------------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 3,943,000.00
Dark Age (3081 - 3150)
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Alpha Strike Conversion
Name/Model: Hun Heavy Tank [BASE]
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked OmniVehicle
============================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
============================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------
Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
============================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"t
============================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0
============================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0
============================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
============================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------
Heavy Ferro-Fibrous: 198 armor points x 1 198.000 = 198.000
Armor Factor Conversion (/) 30 = 6.600
------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
============================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------
Standard: 30 structure points 30.000 = 30.000
Structure Conversion (/) 10 = 3.000
------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
============================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------
Unit is equipped with an Armored Motive System = ARS
Unit is equipped with CASE = CASE
Unit contains no explosive components = ENE
Unit is equipped with a Fuel Cell engine = FC
Unit utilizes modular (Omni) technology = OMNI
Unit is a Combat Vehicle = SRCH
============================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 1.9 (Tracked w/ ARS) = 13.300
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 16.300
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 17.930
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 18.000 = 19.000
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 19.000 = 19.000
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Final Point Value: 19