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Design Overview
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                 Combat Vehicle Technical Readout

Name/Model:         Pitón
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Role:               Juggernaut
Configuration:      Combat Vehicle
Era/Year:           Jihad / 3080
Rules (Current):    Advanced (Extinct)
Rules (Era):        Experimental (Extinct)
Rules (Year):       Experimental (Extinct)
Total Cost:         14,630,000 C-Bills
Battle Value:       1,621

Movement Type:        Tracked
Power Plant:          Vlar 300 XL
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Vehicular
    Jump Capacity:    90 meters
Armor:                Durallex Heavy Ferro-Fibrous with CASE
Armament:             
    1 Mu LB 20-X AC
    1 Parti-Kill Snub-Nose PPC
    2 Bulldog Light Machine Guns
Manufacturer:         Millenium Industries
    Primary Factory:  Terra
Communications:       Instacomm 13-F
Targeting & Tracking: TT-Yellow3

================================================================================================
Overview:
    Imported from TRO: Shadows of War, written by Javier Antón Novella, Agustín Sieiro, and
    Ángel Sala.
    
    The first tracked vehicle with jump capability broke several barriers and has opened new
    paths in combat vehicle design. Jump capability already existed in other vehicles, like the
    infamous Kanga. The Kanga featured a complex system to control jumps and lacked good
    weapons. The Word of Blake had some Kangas that had survived as relics - some of them only
    able to move by jumping. That those damaged Kanga were able to survive for so long was a
    detail that inspired the designers of the Pitón. Jump capability would bring immobilized
    units a chance to move and avoid destruction.

Capabilities:
    The jump jet control system was difficult to implement, but the problems were solved by
    limiting the jump capability and adding an improved suspension system. Fitted with tracks
    and shock dampers redesigned to absorb the impact, the tank could jump without problems. The
    air intakes of the jump jets have a secondary intake that make jumping possible with the
    turret rotated. The biggest issue is the crew’s comfort. Despite all the added protection,
    crews often end with minor injuries after several jumps. The lack of complaints is not
    surprising because jumping is considered a desperate defensive maneuver. Beyond it’s jump
    capacity, the Pitón is a conventional tank like the Rommel, but heavier, with more armor
    and weapons.

Deployment:
    he Pitón has been one of the biggest surprises of the decade. There are a lot of jokes
    about mechwarriors who believe they have immobilized the tank and, instead of getting an
    easy kill, are then destroyed by a jumping tank. Jump capability has allowed the Pitón to
    endure more damage than similar tanks and, even better, has given it more flexibility. In
    Achermar’s deep gorges a battalion surprised Davion units. They took a detour though
    rugged terrain and attacked the ‘Mechs from the rear. The ‘Mech battalion was
    surrounded, and crushed at close range.

Variants:
    A variant exists with an XXL Engine and more weapons. Very expensive and complex, it was
    built in limited numbers. This variant is the base for the heavier Crótalo.

Notable MechWarriors:
    recentor Johanna Keegan. Commanding the battalion, she was behind the ambush in Achermar.
    After her tank lost a track she began to jump madly and ended crushing a Fireball. After
    three weeks in a hospital, she was sent to Earth and promoted.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                                       300 XL                  14.50                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     4.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.50                     
Armor Factor:                                  302                    15.50                     
    Type:                              Heavy Ferro-Fibrous                                      

                                              Armor                                             
                                              Value                                             
    Front:                                      90                                              
    R/L Side:                                   63                                              
    Rear:                                       33                                              
    Turret:                                     53                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
LB 20-X AC                                                   Turret                14.00        
2 Light Machine Guns                                         Turret                1.00         
Snub-Nose PPC                                                Turret                6.00         
CASE                                                          Body                 0.50         
Improved C3 Computer                                          Body                 2.50         
LB 20-X AC (Ammo 5)                                           Body                 1.00         
LB 20-X AC (Ammo 10) [Cluster]                                Body                 2.00         
Light Machine Gun (Ammo 200)                                  Body                 1.00         
Vehicular Jump Jet                                            Body                 3.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: CV,  SZ: 3,  TMM: 1,  MV: 8"t/6"j
Damage: (S) 3 / (M) 3 / (L) 0
Armor (A): 10,  Structure (S): 4
Specials: C3I, CASE, FLK1/1/-, MHQ2, SRCH, TUR(3/3/-, FLK1/1/-)