Combat Vehicle Technical Readout
Name/Model: Pitón
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Jihad / 3080
Rules (Current): Advanced (Extinct)
Rules (Era): Experimental (Extinct)
Rules (Year): Experimental (Extinct)
Total Cost: 14,630,000 C-Bills
Battle Value: 1,621
Movement Type: Tracked
Power Plant: Vlar 300 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Vehicular
Jump Capacity: 90 meters
Armor: Durallex Heavy Ferro-Fibrous with CASE
Armament:
1 Mu LB 20-X AC
1 Parti-Kill Snub-Nose PPC
2 Bulldog Light Machine Guns
Manufacturer: Millenium Industries
Primary Factory: Terra
Communications: Instacomm 13-F
Targeting & Tracking: TT-Yellow3
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Overview:
Imported from TRO: Shadows of War, written by Javier Antón Novella, Agustín Sieiro, and
Ángel Sala.
The first tracked vehicle with jump capability broke several barriers and has opened new
paths in combat vehicle design. Jump capability already existed in other vehicles, like the
infamous Kanga. The Kanga featured a complex system to control jumps and lacked good
weapons. The Word of Blake had some Kangas that had survived as relics - some of them only
able to move by jumping. That those damaged Kanga were able to survive for so long was a
detail that inspired the designers of the Pitón. Jump capability would bring immobilized
units a chance to move and avoid destruction.
Capabilities:
The jump jet control system was difficult to implement, but the problems were solved by
limiting the jump capability and adding an improved suspension system. Fitted with tracks
and shock dampers redesigned to absorb the impact, the tank could jump without problems. The
air intakes of the jump jets have a secondary intake that make jumping possible with the
turret rotated. The biggest issue is the crew’s comfort. Despite all the added protection,
crews often end with minor injuries after several jumps. The lack of complaints is not
surprising because jumping is considered a desperate defensive maneuver. Beyond it’s jump
capacity, the Pitón is a conventional tank like the Rommel, but heavier, with more armor
and weapons.
Deployment:
he Pitón has been one of the biggest surprises of the decade. There are a lot of jokes
about mechwarriors who believe they have immobilized the tank and, instead of getting an
easy kill, are then destroyed by a jumping tank. Jump capability has allowed the Pitón to
endure more damage than similar tanks and, even better, has given it more flexibility. In
Achermar’s deep gorges a battalion surprised Davion units. They took a detour though
rugged terrain and attacked the ‘Mechs from the rear. The ‘Mech battalion was
surrounded, and crushed at close range.
Variants:
A variant exists with an XXL Engine and more weapons. Very expensive and complex, it was
built in limited numbers. This variant is the base for the heavier Crótalo.
Notable MechWarriors:
recentor Johanna Keegan. Commanding the battalion, she was behind the ambush in Achermar.
After her tank lost a track she began to jump madly and ended crushing a Fireball. After
three weeks in a hospital, she was sent to Earth and promoted.
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Equipment Mass
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Internal Structure: Standard 7.50
Engine: 300 XL 14.50
Cruising MP: 4
Flanking MP: 6
Jumping MP: 3
Heat Sinks (Single): 10 0.00
Control Equipment: 4.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.50
Armor Factor: 302 15.50
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 90
R/L Side: 63
Rear: 33
Turret: 53
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Weapons and Ammo Location Tonnage
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LB 20-X AC Turret 14.00
2 Light Machine Guns Turret 1.00
Snub-Nose PPC Turret 6.00
CASE Body 0.50
Improved C3 Computer Body 2.50
LB 20-X AC (Ammo 5) Body 1.00
LB 20-X AC (Ammo 10) [Cluster] Body 2.00
Light Machine Gun (Ammo 200) Body 1.00
Vehicular Jump Jet Body 3.00
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Alpha Strike Statistics
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Point Value (PV): 38
TP: CV, SZ: 3, TMM: 1, MV: 8"t/6"j
Damage: (S) 3 / (M) 3 / (L) 0
Armor (A): 10, Structure (S): 4
Specials: C3I, CASE, FLK1/1/-, MHQ2, SRCH, TUR(3/3/-, FLK1/1/-)
Alpha Strike Conversion
Name/Model: Pitón
Technology: Inner Sphere
Tonnage: 75
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 8"t/6"j
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Light Machine Gun (TU) (+) 0.100 = 0.100
Light Machine Gun (TU) (+) 0.100 = 0.200
Snub-Nose PPC (TU) (+) 1.000 = 1.200
LB 20-X AC (TU) (+) 1.260 = 2.460
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Light Machine Gun (TU) (+) 0.100 = 0.100
Light Machine Gun (TU) (+) 0.100 = 0.200
Snub-Nose PPC (TU) (+) 0.650 = 0.850
LB 20-X AC (TU) (+) 1.260 = 2.110
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Ferro-Fibrous: 302 armor points x 1 302.000 = 302.000
Armor Factor Conversion (/) 30 = 10.067
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Final Armor Value: 10
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Convert Structure
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Standard: 40 structure points 40.000 = 40.000
Structure Conversion (/) 10 = 4.000
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with Improved C3 Computer = C3I
Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/-
Unit is equipped as a mobile headquarters = MHQ2
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(3/3/-)
Unit is equipped with turret mounted Flak-capable weapons = TUR(FLK1/1/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 9.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 1.8 (Tracked) = 18.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 22.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 24.200
Final DIR Round to nearest half point = 24.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 24.000 = 25.500
Unit's Final Point Value:
Offensive Value = 9.000
Defensive Value (+) 25.500 = 34.500
C3 34.5 (Subtotal) x 0.05 (+) 1.500 = 36.000
Force Bonus [MHQ2] Mobile Headquarters (+) 2.000 = 38.000
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Final Point Value: 38