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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Grand Dragon ('Super Dragon') DRG-1X
Designer:           Techpriest
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            60
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,156,160 C-Bills
Battle Value:       1,397

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 PPC
    1 SRM 6
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A retrofit of the DRG-1G, this model was provided to various mercenary and raider groups on
    the outset of the Clan Invasions by the Federated Commonwealth and Draconis Combine. Spare
    DRG-1Gs were quickly retrofit to increase the armor using applique systems, and replace the
    LRM launcher with an SRM-6.

Deployment:
    Given to DMCS and FedCom raider units operating along Clan Space around June 3050, this
    retrofit variant quickly earned the nickname the 'Super Dragon' among LRRP teams and
    mercenary units. Extra armor was added to the design, giving the DRG-1X more staying power
    in an engagement, and allowing it to close the distance more effectively against Clan units.
    The rear armor was kept the same as the previous dragon to save time on retrofitting, while
    CASE was added to protect the ammo. To save weight, the rarely used rear facing medium laser
    was removed, while the central LRM-10 was replaced by an SRM-6. The design would prove
    popular enough that some periphery manufactures would create retrofit parts to also allow
    the DRG-1N and DRG-5N to be quickly modified to this standard, and it has proven an
    attractive purchase to mercenary units.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  199                    12.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             28       
    Center Torso (rear):                              12       
    R/L Torso:                         14             20       
    R/L Torso (rear):                                  8       
    R/L Arm:                           10             20       
    R/L Leg:                           14             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 6                                                     CT                2          3.00             
Medium Laser                                              RT                1          1.00             
CASE                                                      LT                1          0.50             
Medium Laser                                              LT                1          1.00             
SRM 6 (Ammo 30)                                           LT                2          2.00             
PPC                                                       RA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 1
Armor (A): 7,  Structure (S): 5
Specials: CASE