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                 BattleMech Technical Readout

Name/Model:         Privateer PV-1K
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3063
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         15,692,250 C-Bills
Battle Value:       1,729

Chassis:              Kali Yama Endo Steel
Power Plant:          Hermes 300 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Lexington Lifters 
    Jump Capacity:    90 meters
Armor:                StarSlab/9.5 with CASE
Armament:             
    1 Lord's Light 2 ER PPC
    2 Imperator Ultra AC/5s
    2 Shigunga MRM 10s
    2 Victory 23R Medium Lasers
Manufacturer:         Yori MechWorks
    Primary Factory:  Al Na'ir
Communications:       Neil 8000
Targeting & Tracking: RCA Instatrac Mark X

================================================================================================
Overview:
    Imported from fan-made TRO:3063, organized and directed by Steve Satak. Which of the writing
    team created this mech is unknown.
    
    More than any other House, Kurita has always sought to control their mercenaries.
    Unsatisfied with merely integrating them into existing commands, the Draconis Combine
    Mustered Soldiery (DCMS) has proposed supplying them with a new ?Mech, one intrinsically
    limited to close, aggressive support of DCMS advances.
    
    The Privateer PV-1K is well suited to this mission. Developed alongside the Privateer PV-2L
    and set aside as unsuitable for Capellan needs, the concept soon found a home with House
    Kurita. The Combine version was quite different, however.
    
    The chassis is based on the Marik Orion, not the Capellan Thunder as with the PV-2L. The
    Free Worlds League agreed to provide seventy Orion chassis in exchange for an unknown number
    of the Combine?s new Streak launchers. House Kurita will provide the remaining major ?Mech
    components, including the extra-light fusion engine.

Capabilities:
    Looking like a mirror image of the PV-2L, the seventy- five ton PV-1K is built on an endo
    steel chassis and powered by a Hermes 300 XL fusion engine. Carrying thirteen and a half
    tons of armor, the PV-1K is unusually well protected for its mission as a direct fire
    support ?Mech, and features a variety of weapons uniquely suited for the role.
    
    The main gun is a Lord?s Light 2 extended range particle projection cannon, followed by twin
    Imperator Ultra AC/5 autocannons. Supplied with a ton each of reloads, these autocannon have
    nearly the range of the ER PPC, and can double their rate of fire at the flip of a switch.
    This is useful when closing with opponents whose armor has been breached during the initial
    assault.
    
    Fed from a single ton of ammunition, dual Shigunga ten-tube medium range missile launchers
    become available as the range closes; two Victory medium lasers replace the autocannons
    inside 60 meters, free to fire without wasting ammunition. It is worth noting that, with the
    exception of the ER PPC, the Privateer runs cool. A Mechwarrior may jump at will and fire
    70% of his weapons continuously without overheating.
    
    The minimal jump capability leaves some observers puzzled. Insufficient for fleeing a bad
    situation, such short jump capacity is meant to take advantage of the damage done by ?tip of
    the spear? assault ?Mechs. Ninety meters is more than enough to give vigilant pilots a
    chance at a crippling backshot.
    
    One criticism is that the design lacks enough reloads for protracted engagements. Moreover,
    the Ultra autocannon has a reputation for jamming at the worst possible moment. But these
    observations miss the point: the Privateer 1K is not meant for extended firefights. It is
    tailor-made for aggressive Mechwarriors who finish battered opponents off in the shortest
    time possible. The autocannons are meant to run short of ammunition well before a typical
    engagement would end. This machine?s dependence on supply lines is not lost on DCMS
    commanders, who wish to keep their eager mercenary ?employees? on a tight leash.

Deployment:
    The Privateer PV-1K has only now begun to reach mercenary units. It is leased on roughly the
    same terms as the Capellan version, but with no option to purchase. This may change in the
    near future, as the Draconis Combine is already embroiled in conflict with the Federated
    Commonwealth.

Variants:
    Bert?s Bombardiers have reconfigured their Privateers, upgrading the medium lasers to
    extended range versions and replacing the ER PPC with a large pulse laser. The result is a
    brutal infighter whose worth was proven during a raid on Porthos in the recent Combine-Ghost
    Bear War. Accompanying the Thirteenth Sun Zhang Cadre, the Bombardiers used their heavier
    BattleMechs to provide the lighter Combine force with much-needed muscle against the assault
    AFVs of Clan Ghost Bear?s Fifth Phalanx.

Notable MechWarriors:
    Fritz Langensheidt
    
    Langensheidt epitomizes the brute force combat doctrine employed by Narhal?s Raiders. He
    took a pristine Privateer on a raid to Ghost Bear-occupied Thule, returning it a few weeks
    later as little more than a walking torso. Despite its damaged structure, destroyed or
    non-functional weapons, a cockpit open to the weather and leg joints permanently warped by
    particle beams, Vandenburg Mechanized Industries reportedly paid Langensheidt a handsome
    bonus for his BattleMech?s black box data.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             30       
    Center Torso (rear):                               7       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             29       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
CASE                                                      RT                1          0.50             
Jump Jet                                                  RT                1          1.00             
2 MRM 10s                                                 RT                4          6.00             
MRM 10 (Ammo 24)                                          RT                1          1.00             
2 Medium Lasers                                           RT                2          2.00             
CASE                                                      LT                1          0.50             
ER PPC                                                    LT                3          7.00             
Jump Jet                                                  LT                1          1.00             
Ultra AC/5                                                RA                5          9.00             
Ultra AC/5 (Ammo 20)                                      RA                1          1.00             
Ultra AC/5                                                LA                5          9.00             
Ultra AC/5 (Ammo 20)                                      LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"/6"j
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 3
Specials: CASE