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                 BattleMech Technical Readout

Name/Model:         Privateer PV-2L
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,901,500 C-Bills
Battle Value:       2,143

Chassis:              Hollis Mk. IV Endo Steel
Power Plant:          300 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            Chevron I 
    Jump Capacity:    120 meters
Armor:                StarSlab/9.5 Mk II with CASE
Armament:             
    2 Martell ER Large Lasers
    1 Mydron Excel LB 10-X AC
    2 Diverse Optics Type II ER Medium Lasers
Manufacturer:         Ceres Metals Industries, Vandenberg Mechanized Industries
    Primary Factory:  Capella (CMI), New Vandenberg (VMI)
Communications:       Neil 8000
Targeting & Tracking: RCA Instatrac Mark X

================================================================================================
Overview:
    Imported from fan-made TRO:3063, organized and directed by Steve Satak. Which of the writing
    team created this mech is unknown.
    
    One of the many coups Sun-Tzu Liao accomplished in recent years was inducting long-term
    mercenaries into his frontline regiments. Beginning with McCarron?s Armored Cavalry and
    continuing with several other elite units, the Chancellor created the Citizen?s Honored
    Regiments. In honor of these events, the Strategios ordered a new BattleMech be created to
    meet the needs of these new members of the Capellan Confederation Armed Forces.
    
    Ceres Metals Industries won the initial bid with an inexpensive heavy ?Mech based on the
    Thunder. Working in concert with the Taurian Concordat?s Vandenburg Mechanized Industries,
    they dedicated two Taurian production lines to the new ?Mech in return for endo steel
    technology. Together, these firms created a machine which is reliable and easy to build. The
    Privateer?s well-rounded arsenal, strong protection and good mobility are ideal for
    mercenaries as well as the Confederation?s Trinity Alliance partners.

Capabilities:
    The 75-ton Privateer makes judicious use of cutting edge technology. It features an endo
    steel chassis, a GM Fusion engine and thirteen and a half tons of standard armor. Mobility
    is enhanced by four reliable Chevron I jump jets located in the side torsos while the latest
    triple-strength myomer, first seen on the Ti Ts?ang, propels this ?Mech to speeds in excess
    of 85 km/h. One-on-one physical combat is brutal and short, thanks to TSM-amplified arms and
    legs. A kick often cripples equal-sized enemies; a single well- placed punch can kill
    heavier foes.
    
    The ?Mech?s main weapons are two Martell extended range large lasers. Striking targets up to
    570 meters away, they are backed by an autocannon with nearly as great a range ? the Mydron
    LB 10-X, supplied by two tons of CASE- protected ammunition. Twin Diverse Optics extended
    range medium lasers, presumably purchased from the Free Worlds League, complete the array.

Deployment:
    The new design was unveiled at the Westerhand Mechwarrior Summer Games in the Capellan
    Confederation?s Sian Province. A pre-Games rumor of a new ?Mercenary Special? became the
    talk of every bar and briefing room when the Privateer appeared in the ranks of a small-time
    mercenary unit known as Matsuhara?s Ronin. This obscure band of Mechwarriors rose quickly in
    the rankings as they showcased the multi-role nature of the new design.
    
    The Ronin defeated several competitors of similar size before their commanding officer was
    seriously injured. Despite this abbreviated run at the lists, the Capellans have offered
    this unit a contract based on their impressive performance ? inspiration indeed for other
    mercenary hopefuls who are tired of scraping by on small-time contracts and antiquated
    machines.
    
    Those mercenaries not offered a position in the ranks of the Citizens? Honored are given the
    opportunity to lease these machines. However, units who have accepted the Chancellor?s
    invitation to formally join the CCAF (as with McCarron?s Armored Cavalry) may purchase the
    Privateer at cost. Either option is offered only after approval by the Strategios.
    
    Every sale of the Privateer strengthens the link between influential business interests on
    New Vandenberg and Capella. In addition to offering the Privateer as part of
    ?technology exchanges? within the Trinity Alliance, the Capellans are apparently making the
    ?Mech available to smaller Periphery states which lack heavy ?Mech production capacity. This
    comes at a crucial time when every Great House is pushing its production to the limits and
    there are few new machines to be had at any price.
    
    A mercenary unit or Periphery state that invests in the Privateer is committed to restocking
    their equipment and supplies from Capellan factories. House Liao has made it clear to
    foreign governments that the Privateer is not so much an opportunity as it is a personal
    favor from Sun-Tzu Liao himself ? a debt the gracious Chancellor will no doubt use to his
    advantage.

Variants:
    A variant is under consideration. It exchanges the advanced lasers and LB 10-X for standard
    models in order to reduce the heat load and permit use of special ammunition.

Notable MechWarriors:
    Sergeant Liesl Logan
    
    A trained dancer, Logan has impressed the other members of Gregg?s Long Striders with her
    talent for moving the Privateer with uncanny grace, balance and speed. As Logan?s BattleMech
    is on lease from the Capellan Confederation, she is trying to avoid becoming too attached to
    it.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             30       
    Center Torso (rear):                               7       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             29       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
2 Jump Jets                                               RT                2          2.00             
LB 10-X AC                                                RT                6         11.00             
LB 10-X AC (Ammo 10)                                      RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
2 ER Medium Lasers                                        LT                2          2.00             
2 Jump Jets                                               LT                2          2.00             
ER Large Laser                                            RA                2          5.00             
ER Large Laser                                            LA                2          5.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 6
Specials: CASE, FLK1/1/1, TSM