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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Warwolf D
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            75
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3138
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         25,106,484 C-Bills
Battle Value:       2,683

Chassis:              WW-1 Heavy Endo Steel
Power Plant:          Starfire 375 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Forging BL2 Reactive with CASE II
Armament:             
    1 Hyper-Assault Gauss 20
    2 LRM 10s
    1 Laser Anti-Missile System
Manufacturer:         Kallon Industries
    Primary Factory:  Thermopolis
Communications:       Garret T11-B
Targeting & Tracking: Sync-Tracker (39-42071) with Advanced Targeting Computer

================================================================================================
Overview:
    A further improvement of the Warwolf Prime, the D variant exchanges the gauss rifle for a
    Hyper-assault gauss 20, dealing more damage at longer ranges while holding twice as much
    ammo. The TAG is also moved to the left arm to mount a fourth jump jet.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       375 XL                  19.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                    Reactive                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             35       
    Center Torso (rear):                              11       
    R/L Torso:                         16             24       
    R/L Torso (rear):                                  8       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Laser Anti-Missile System                                 H                 1          1.00             
2 Jump Jets                                               CT                2          2.00             
CASE II                                                   RT                1          0.50             
Hyper-Assault Gauss 20 (Ammo 12)                          RT                2          2.00             
Jump Jet                                                  RT                1          1.00             
LRM 10                                                    RT                1          2.50             
LRM 10 (Ammo 12)                                          RT                1          1.00             
CASE II                                                   LT                1          0.50             
Jump Jet                                                  LT                1          1.00             
LRM 10                                                    LT                1          2.50             
LRM 10 (Ammo 12)                                          LT                1          1.00             
Targeting Computer                                        LT                2          2.00             
Hyper-Assault Gauss 20                                    RA                6         10.00             
Hyper-Assault Gauss 20 (Ammo 12)                          RA                2          2.00             
TAG                                                       LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 47
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"/8"j
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: AMS, CASEII, FLK2/1/1, IF1, JMPW1, LRM1/1/1, OMNI, RCA, TAG