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                 BattleMech Technical Readout

Name/Model:         Nightsky NGS-7S
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         10,119,000 C-Bills
Battle Value:       1,722

Chassis:              Foundation 210 Endo Steel
Power Plant:          Vlar 300 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            HildCo Model 13 
    Jump Capacity:    180 meters
Armor:                Kallon Royalstar
Armament:             
    1 Defiance 1001 ER PPC
    3 Defiance Model XII ER Medium Lasers
Manufacturer:         Defiance Industries
    Primary Factory:  Hesperus II
Communications:       TharHes Calliope Hm10
Targeting & Tracking: TharHes Ares -8a

================================================================================================
Overview:
    Imported from fan-made TRO:3063, organized and directed by Steve Satak. Which of the writing
    team created this mech is unknown.
    
    The Nightsky has acquired a reputation as an infighter since it first appeared in 3053.
    Although not as mobile as Curtiss Militech?s Wraith, it is still far faster than the
    Hatchetman and Axeman that preceded it. This ?Mech has proven popular with pilots due to its
    reliability, minimal dependence on supply lines and the massive hatchet it bears on one arm.
    
    Now that the pressure from the Clans has eased, engineers are giving ?Mechs such as the
    Nightsky a second look, to see if they can wring just a bit more out of a proven design.
    With endo steel once again available, the latest Nightsky to walk off the factory floor
    incorporates this feature and takes full advantage of the savings in weight to improve on
    the original.

Capabilities:
    The Nightsky has long been a candidate for an endo steel upgrade; building this ?Mech with a
    standard chassis sped the machine to the front lines, but it limited the ?Mech?s weaponry
    and armor. While the former is an understandable omission in a close-quarters brawler, the
    latter is not. The new Nightsky now carries a full eleven tons of standard armor.
    
    The NGS-7S retains many of the original?s design features: the jump jets, engine and hatchet
    have not been altered, though designers did add two additional double heatsinks to handle
    the primary weapon?s heat spike. The secondary weapons, meanwhile, have been replaced with
    three Defiance extended range medium lasers. Neither as accurate as nor packing the punch of
    their predecessors, these nevertheless double the pulse lasers? reach ? something even a
    dedicated infighter will find valuable.
    
    The left-arm mounted large pulse laser is also gone, replaced by a Defiance 1001 extended
    range particle projection cannon augmented with a Defiance P3R ERPPC capacitor. This
    combination generates thirty-three percent more heat, but deals fifty percent more damage
    without the short range inaccuracy normally associated with standard PPCs. The result is a
    much-needed increase in reach and striking power.
    
    NGS-7S Mechwarriors can jump and fire either the primary or secondary armament ? not both ?
    without moving the heat gauge. Once enemies have been pounded by the augmented ERPPC, the ER
    medium laser battery takes over, delivering the same damage; overlapping fire requires more
    discipline, but has yielded impressive results against other, lighter ?Mechs. Pilots can
    follow up their withering barrage with a crippling blow from the Nightsky?s infamous hatchet
    ? this design?s signature tactic.

Deployment:
    The first lance of NGS-7S Nightskys saw combat with the Sixth Donegal Guards on Kikuyu in
    January of 3063. Concerned that the pro-Victor Eighth Deneb Light Cavalry posed a threat to
    the LAAF?s control of the Freedom Theater, the Sixth was ordered to neutralize the Davion
    regiment. The Sixth?s CO launched a surprise pre-dawn attack on their former allies? bases.
    
    The lance of Nightskys led the assault on the Eighth DLC. Closing at speeds approaching 100
    kilometers per hour, the ?White Hawk? ?Mechs sped past DLC sentries and vaulted over the
    outer wall of the base, disabling the base?s static defenses and communications facilities.
    Firing on anything that moved, the Nightsky lance lost one ?Mech to combined fire before
    their speed and heavy firepower overwhelmed the eighty-year old Deneb machines.
    
    The rapid and thorough attack cleared the way for the full force of the Sixth Donegal RCT,
    which neutralized the Deneb base and subdued or destroyed half of the Eighth?s units within
    six hours of the original Nightsky assault.
    The NGS-7S should see wider deployment in the next few years, though full production is
    contingent on Defiance Industries? ability to manufacture the ER PPC/capacitor pair on a
    larger scale.

Notable MechWarriors:
    MechWarrior Jason ?Daffy? Gemmon
    
    A former fission power plant operator, Gemmon astounded a recruiter at the Snyder County
    Fair with his neuro-kinisthetic scores. Less than a year later, MechWarrior Gemmon graduated
    near the top of his class and was assigned to a Lightning Company of the Sixth Donegal
    Guards.
    
    Gemmon is the latest in a select group of pilots who began their careers in a Nightsky and
    who intend to retire piloting the same. His expertise in the cockpit is matched only by his
    flamboyant fighting style ? Gemmon loves to ?fly,? using his jump jets to confuse and
    distract opponents. A collector of animation cels dating back to pre-spaceflight Terra, he
    calls his erratic movement the ?Daffy Maneuver.?

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                    11.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             25       
    Center Torso (rear):                               7       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
2 Jump Jets                                               CT                2          1.00             
ER Medium Laser                                           RT                1          1.00             
ER Medium Laser                                           LT                1          1.00             
Hatchet                                                   RA                4          4.00             
ER PPC w/ Capacitor                                       LA                4          8.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 2
Specials: ENE, MEL