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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Stalker (Imperial) STK-5MC
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            85
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Unavailable
Total Cost:         9,208,375 C-Bills
Battle Value:       2,536

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    2 Heavy Large Lasers
    2 Streak SRM 6s
    2 LRM 10s
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Light Active Probe

================================================================================================
Overview:
    A popular and common design, the Stalker is undergoing redesign to keep it apace the Star
    League technology being used on other 'Mechs.  The most promising version appears to be the
    model nearing production in the Free Worlds League.
    
    Irian BattleMechs Unlimited has almost finished retooling its plant on Shiro III to
    produce the STK-5M. The most important change is the attempt to address the Stalker's heat
    problems by using double heat sinks.  Though the final model carries three less heat sinks,
    it can dissipate much more heat than the original design.  This model also carries the
    advanced Octagon Missile-Magnet Narc Beacon, greatly improving the accuracy of its missiles
    and those of its lancemates.  The STK-5M also has a single Diverse Optics Sunbeam
    Extended-Range Large Laser instead of the pair of Magna models, adding a ton of armor for
    greater protection.
    
    The STK-5S version planned by the Federated Commonwealth is further from fruition and
    could be problematic besides.  Scheduled for the Trellshire Heavy Industries factory on
    Twycross, this version adds advanced weapons but does nothing to dissipate the additional
    heat they will generate.  Mounting an Edasich Motors 255 XL engine but keeping the original
    heat sinks and armor, this Stalker will force its MechWarrior to keep an eye constantly on
    his heat gauge.  It lacks the sophisticated Narc Beacon, but it has other sophisticated
    systems.  Two Thunderbolt-12 Large Pulse Lasers replace the Magna MK II models.  A Deprus
    Swarmshot Anti-Missile System and Cellular Ammunition Storage Equipment provide extra
    protection.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         24 [48]                  14.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             36       
    Center Torso (rear):                              11       
    R/L Torso:                         18             27       
    R/L Torso (rear):                                  9       
    R/L Arm:                           14             25       
    R/L Leg:                           18             27       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
ER Medium Laser                                           CT                1          1.00             
Jump Jet                                                  CT                1          1.00             
Heavy Large Laser                                         RT                3          4.00             
Jump Jet                                                  RT                1          1.00             
Light TAG                                                 RT                1          0.50             
Streak SRM 6                                              RT                2          3.00             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
Heavy Large Laser                                         LT                3          4.00             
Jump Jet                                                  LT                1          1.00             
Light Active Probe                                        LT                1          0.50             
Streak SRM 6                                              LT                2          3.00             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
LRM 10                                                    RA                1          2.50             
LRM 10 (Ammo 12)                                          RA                1          1.00             
LRM 10                                                    LA                1          2.50             
LRM 10 (Ammo 12)                                          LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 58
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 7 / (M) 7 / (L) 2,  OV: 2
Armor (A): 8,  Structure (S): 7
Specials: CASE, IF1, LPRB, LRM1/1/1, LTAG, RCN