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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Locust LCT-RAOM [Config H]
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            20
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,517,500 C-Bills
Battle Value:       1,115

Chassis:              Endo Steel
Power Plant:          200 XL
Walking Speed:        108 kph   
Maximum Speed:        162 kph   [216 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
    1 Improved Heavy Medium Laser
    2 ATM 3s
    2 Improved Heavy Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The relationship between Clan Raven and the citizens of the Outworlds Alliance started off
    rocky, and hasn't improved as much as many would desire. One effort to address this resulted
    in the Corax light OmniFighter. Another has now resulted in the Alliance's first OmniMech,
    based on the long-standing Locust, the first 'Mech that the Outworlds Alliance ever

    Utilizing a mix of Clan and Inner Sphere technologies, the Omni-Locust (as some call it)
    packs a lot of 'Mech in a very small package. The design is built around a light endo-steel
    frame of Inner Sphere origin, but mounts a Clan-tech extra light type 200 fusion engine,
    allowing the 'Mech to run at a rate of 162 kph. This speed can be increased to 216 kph for
    short bursts utilizing Myomer Acceleration Signal Circuitry, allowing this Locust to match
    the mobility of the Clans' Fire Moth. In addition to these weight saving measures, the 'Mech
    also includes an extra-light gyro designed by Inner Sphere engineers. Additionally, although
    some find it cramped, the small cockpit provides additional savings in mass that are applied
    in other areas. Finally, three and a half tons of Clan made ferro-fibrous armor nearly
    maximizes the protection on the 'Mech.
    All of these weight savings leave the design with 7 tons of pod space, which is used in a
    variety of ways in its various configurations, most of which use weapons of Clan-level
    The prime configuration is the most popular, and serves as a general purpose skirmisher,
    mounting 3 extended range medium lasers between the arms and the head. The arms also each
    contain a SRM-2 and an AP gauss rifle, with each pair fed by a ton of ammunition.
    Alternate Configuration A is a  dedicated long-range fighter, with a head-mounted ER large
    laser, and a LRM-5 located in each arm. The two LRM packs are fed by a single ton of
    ammunition stored in the LT.
    Alternate Configuration B is an anti-infantry nightmare, with its head-mounted improved
    heavy medium laser backed by a quartet of flamers, and a whopping 8 machine guns tied into
    machine gun arrays. Each arm contains a flamer and an array of four of the machine guns,
    while the remaining flamers have been placed in each side torso. The machine guns are fed by
    a full ton of ammunition in the left torso, which is protected by CASE II.
    Alternate Configuration C is the electronic warfare model. The right torso has been fitted
    with a clan-tech Angel ECM suite, while the left torso contains an Inner Sphere-made
    Bloodhound Active Probe. A light TAG system mounted in the head rounds out the extra
    electronics. Offensively, the weapons payload is limited to an extended range medium laser
    in the head, and a pair of arm-mounted extended range small lasers. This configuration is
    also capable of the fastest ground speed of all models, as the last half ton of pod-space
    has been used to mount a super-charger.
    Alternate Configuration D emulates the same configuration of the Fire Moth, with five
    extended range medium lasers tied into a targeting computer. The primary difference is that
    the Fire Moth's anti-infantry flamer has been replaced by an additional double heat sink to
    help address heat issues.
    Alternate Configuration E serves as an anti-vehicle model, with a pair of extended range
    medium lasers mounted in the head, and a SRM-6 in each arm, fed by two tons of missiles
    found in the left torso. Most often, at least one ton is used for Infernos.
    Alternate Configuration H emphasizes close-in firepower, with a head-mounted improved heavy
    medium laser, and arms that each contain an improved heavy small laser and an ATM-3
    launcher. Two tons of ATM ammunition have been stored in the left torso.
    One final configuration is the most unusual. Designed as a dedicated riot control model,
    this configuration mounts a fluid gun in the head fed from a ton of its ammunition in the
    left torso which often just contains water. Each arm contains a SRM-2 and a pair of light
    machine guns. The ton of missiles in the left torso normally has tear gas warheads, and the
    half ton of machine gun ammunition in the right torso is usually of rubber bullets. Finally,
    some minor lethal payload was included with the placement of an extended range micro-laser
    in each arm.

    The Omni-Locust has only begun deployment within the last decade, but has been a decent
    success. However, there are some among the Alliance citizenry that question if the Snow
    Ravens are even really trying to ingratiate themselves in their new home, or just placate
    the populace. These citizens point to the fact that the Locust is about the smallest and
    weakest 'Mech around. However, those who do this have not really been paying attention to
    just what they have gained with the design.

Equipment                                                             Mass                      
Internal Structure:                      Endo Steel (IS)               1.00                     
Engine:                                       200 XL                   4.50                     
    Walking MP:                                 10                                              
    Running MP:                              15 [20]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        XL (IS)                   1.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   67                     3.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       6             10       
    Center Torso (rear):                               2       
    R/L Torso:                          5              8       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              5       
    R/L Leg:                            4              8       

Weapons and Ammo                                       Location          Critical     Tonnage   
Improved Heavy Medium Laser                               H                 2          1.00             
MASC (IS)                                                 RT                1          1.00             
ATM 3 (Ammo 20)                                           LT                1          1.00             
ATM 3 (Ammo 20) [HE]                                      LT                1          1.00             
ATM 3                                                     RA                2          1.50             
Improved Heavy Small Laser                                RA                1          0.50             
ATM 3                                                     LA                2          1.50             
Improved Heavy Small Laser                                LA                1          0.50             

Alpha Strike Statistics                                             
Point Value (PV): 28
TP: BM,  SZ: 1,  TMM: 4,  MV: 26"
Damage: (S) 4 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: CASE, OMNI