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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Banshee BNC-10X
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         16,885,928 C-Bills
Battle Value:       2,483

Chassis:              Endo Steel
Power Plant:          285 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE II
    1 Heavy PPC
    1 LB 20-X AC
    4 Medium Lasers
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown

    The Banshee has long been a maligned BattleMech, with many deriding its lack of armament for
    its size. This has been addressed in many ways by many nations over the last several hundred
    years, but it was the Lyran Commonwealth, with its Banshee-3S, that truly made it a
    formidable design. This continued with each new variation they created, but this new design
    not only gave it firepower, but also survivability.

    Built around the fusion core of the 3S/10S, the Banshee-10X's top speed is only 54 kph, but
    like the 10S, jump jets provide additional mobility, allowing leaps of up to 90 meters
    distant, or 30 meters high. The design, though perhaps not as heavily armed as other
    designs, does mount an impressive short-range payload, centered on a type 20 multi-purpose
    heavy autocannon mounted in its left torso. This weapon is fed by a three ton ammunition
    load, and is backed by a quartet of medium lasers and a small extended range laser mounted
    in its head. For more long-range fire, the design is equipped with a single heavy particle
    cannon. To make this weapon even more deadly, it is paired with a PPC capacitor, which adds
    a third again the firepower after the capacitor is powered up. This makes the PPC hit with
    the same lethality as the heavy autocannon, but at a much greater distance.
    To protect this payload, 18.5 tons of standard plate encase the frame, and the autocannon's
    ammunition is protected by a type 2 CASE system. Additionally, several critical systems are
    protected by additional armoring. The fusion core, compact gyro, hip actuators and cockpit
    are all equipped with this additional armoring, protecting them each from one or more direct

    Only a few of these 'Mechs have been thus far produced, but have become legendary on the
    battlefield for the amount of abuse they can withstand.

    Wanting to make an even more protected unit, 3 prototypes of the Banshee-11X have been
    produced, using some of the same systems. These units mount modular armor on several areas
    of the 'Mech, providing an even thicker hide.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 5.00                     
Engine (Armored):                           285 Fusion                16.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro (Armored):                              Compact                   4.50                     
Cockpit (Armored):                           Standard                  3.00                     
Armor Factor:                                  293                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             42       
    Center Torso (rear):                              18       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             32       
    R/L Leg:                           20             40       

Weapons and Ammo                                       Location          Critical     Tonnage   
ER Small Laser                                            H                 1          0.50             
Angel ECM Suite                                           CT                2          2.00             
Jump Jet                                                  CT                1          2.00             
Medium Laser                                              CT                1          1.00             
CASE II                                                   RT                1          1.00             
Heavy PPC w/ Capacitor                                    RT                5         11.00             
LB 20-X AC (Ammo 10)                                      RT                2          2.00             
LB 20-X AC (Ammo 5) [Cluster]                             RT                1          1.00             
2 Medium Lasers                                           RT                2          2.00             
LB 20-X AC                                                LT                11        14.00             
Medium Laser                                              LT                1          1.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

Alpha Strike Statistics                                             
Point Value (PV): 49
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 2
Armor (A): 10,  Structure (S): 8
Specials: AECM, ARM, CASEII, FLK1/1/-