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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Night Spirit NSP-2-MB1C
Designer:           Highball
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3070
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,642,500 C-Bills
Battle Value:       2,294

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    1 Rotary AC/5
    1 ER Large Laser
    2 ER Medium Lasers
    1 Medium Pulse Laser
    1 SRM 4
    1 Anti-Missile System
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The Night Spirit is the second Battlemech design to go into production out of Spirit
    Mountain Weaponries. The design of the Night Spirit was conceived with survivability &
    mobility as it two top concerns, but striking power was not sacrificed to achieve this. The
    Night Spirit has a short to medium range strike capability that some consider closer to a
    front line Assault Battlemech than a Heavy Battlemech, and its dual forward facing
    floodlights will make it a potent night fighter.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             33       
    Center Torso (rear):                              10       
    R/L Torso:                         16             24       
    R/L Torso (rear):                                  8       
    R/L Arm:                           12             24       
    R/L Leg:                           16             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                      H (R)               1          2.00             
2 ER Medium Lasers                                        CT                2          2.00             
Anti-Missile System                                       RT                1          0.50             
Anti-Missile System (Ammo 24)                             RT                2          2.00             
CASE                                                      RT                1          0.50             
Rotary AC/5 (Ammo 60)                                     RT                3          3.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
Rotary AC/5                                               LT                6         10.00             
SRM 4                                                     LT                1          2.00             
ER Large Laser                                            LA                2          5.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: AMS, CASE, REAR1/1/-, TSM