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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Furiae (Lammergeier) Prime
Designer:           skjfrd
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            85
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         33,887,876 C-Bills
Battle Value:       2,843

Chassis:              DSAM Endo 10-Composite Endo-Composite
Power Plant:          Edasich Motors 340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            GrandThrust Mk 5 Improved
    Jump Capacity:    180 meters [210 meters]
Armor:                Starshield Ultra-Tech Stealth
Armament:             
    1 Clan Gauss Rifle
    3 Mk 3 ER Medium Lasers
Manufacturer:         D&K Creation Studio, Olivetti Weaponry, Trellshire Heavy Industries
    Primary Factory:  Hamilton (DKCS), Quatre Belle (DKCS), Sudeten (OW), Twycross (THI)
Communications:       MegaBand System 21 with ECM Suite
Targeting & Tracking: Dtrac Suit 4

================================================================================================
Overview:
    Created as a "sister chassis" to the Hræsvelgr, the Lammergeier is an opportunistic hunter
    built to catch unsuspecting enemies with volleys of long range fire. Its production was
    kickstarted by taking heavy inspiration from what seemed to be a destroyed 'Mech prototype
    that was uncovered by the Laughing Vultures on Angell II; while the data they recovered
    showed extensive design flaws, like the misaligned cockpit making ejection exceedingly
    difficult, it had enough promise to warrant a second lease on life.

Capabilities:
    Equipped with 16.5 tons of Stealth Armor and built on an endo-composite chassis, the
    Lammergeier (or Furiae, for the Inner Sphere market) is meant to strike hard from a
    favorable angle when its opponents least expect it. While it has received scorn from the
    newly reborn Jade Falcons, being a machine that relies on "dirty tricks" to get an
    advantage, its usefulness whenever it was deployed alongside their new touman begrudgingly
    saw it earn its rightful spot as a headhunter. While expensive due to the use of an armored
    cockpit and a compact gyro, it boasts a decent amount of pod space at 30 tons, meaning it
    can use several different loadouts effectively and giving enterprising Mechwarriors ample
    room for experimentation. The fixed partial wing system makes its mission profile obvious,
    but the decision to not mount jump jets directly onto the chassis was heavily pushed by the
    chief engineer from D&K Creation Studios in charge of the project to "maximize tactical
    flexibility, and because that shit is stupid".

Deployment:
    Designed as a heavy skirmisher with supreme mobility for its weight class, the Prime is
    capable of hitting hard while being almost impossible to pin down. Thanks to six improved
    jump jets alongside its partial wing system, it can glide across the battlefield moving
    faster than even many medium 'Mechs. Its main weapon is a gauss rifle in the right arm fed
    by a bountiful three tons of ammunition, giving it incredible endurance on the battlefield,
    while a trio of ER medium lasers in the left arm provide reliable and effective firepower in
    the mid and short range. Being impossible to overheat unless in an already hot environment
    or without having taken significant damage, the Prime

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               6.50                     
Engine:                                       340 XL                  13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                               6 [7]                                             
Heat Sinks (Double):                         13 [29]                   3.00                     
Gyro:                                      Compact (IS)                6.00                     
Cockpit (Armored):                           Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                  Stealth (IS)                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             44       
    Center Torso (rear):                              10       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ECM Suite                                                 H                 1          1.00             
2 Improved Jump Jets                                      CT                4          4.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
2 Improved Jump Jets                                      RT                4          4.00             
Gauss Rifle (Ammo 8)                                      LT                1          1.00             
2 Improved Jump Jets                                      LT                4          4.00             
Partial Wing                                            LT/RT               6          4.50             
Gauss Rifle                                               RA                6         12.00             
3 ER Medium Lasers                                        LA                3          3.00             
Gauss Rifle (Ammo 8)                                      LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 65
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/14"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 9,  Structure (S): 5
Specials: ARM, CASE, ECM, JMPS2, OMNI, STL