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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Obsidian Idol F
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         29,472,500 C-Bills
Battle Value:       3,637

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    2 Gauss Rifles
    6 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    See the [BASE] configuration for the history behind this mech.  This and the following files
    will focus more on the technical capabilities of each configuration.

Capabilities:
    At first glance the Obsidian Idol is a fairly typical assault mech.
    Maneuverability is on par with almost every 100 ton mech ever made.  Armor
    coverage is actually lighter then average with only 18.5 tons of standard armor
    covering the chassis.  What truly makes this mech is the weapons capacity.  59
    tons of available pod space allows the Obsidian Idol to carry an unmatched bite.
    
    The F configuration embraces the roll of brawling in built up areas.  Multiple clusters of
    Medium Pulse lasers backed by a targeting computer give this configuration a
    dangerous edge in close combat.  The nearly ubiquitous Gauss Rifles are found
    once again in this configuration,but with 20 rounds of ammo available to each
    one the chance of running dry is remote.  Refinement of this configuration
    changed its mission profile from simple close
    assault to vanguard, with the inclusion of an active probe.  In a close
    quarters environment the F configuration is not to be trifled with.

Deployment:
    The F configuration was the final configuration introduced during the Dark Caste war.  It's
    main feature was the introduction of jump jets.  Which had always been a possible option for
    the finely crafted Omni-mech but had never needed to be used.  This changed in the final
    phases of the war when Clan forces were assaulting Dark Caste cities.  Entire buildings were
    being dropped to create barricades just to slow down Clan advances.  Since slowing down
    would allow more Dark Caste to escape, being able to go over obstacles to maintain momentum
    was at a premium.

Variants:
    The earliest version of this configuration had an extra ton of ammo in place of the active
    probe.  The emphasis on ammo capacity seems to be a response to the several other
    configurations with only a limited supply of ammo.  Very quickly this response calmed down
    in favor of improved information gathering capabilities.

Notable MechWarriors:
    Archivist's notes:
    
    The Dark Caste war ended with the near total genocide of all United Freemen that were not
    able to escape.  Children were stripped from their parents and raised in clan society.
    Young teens and the elderly were "euthanized" for being non productive.  Older teens and
    adults were sterilized.  They were put into labor camps where any disobedience would result
    in culling.
    
    The stolen children were also subject to culling if they showed any tendencies towards their
    old way of life.  They were kept in their own genetic breeding pool, eventually forming the
    basis for the Dezgra Caste.  As Dezgra Caste they are branded for all to see.  They are used
    only for servitude to lesser castes and generally treated with hatred and contempt.  The
    threat of being lowered to Dezgra Caste both keeps other castes in line and improves their
    morale since, "at least I'm not one of them."

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      31             45       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ECM Suite                                                 CT                1          1.00             
Jump Jet                                                  CT                1          2.00             
Active Probe                                              RT                1          1.00             
Jump Jet                                                  RT                1          2.00             
Targeting Computer                                        RT                8          8.00             
Gauss Rifle (Ammo 24)                                     LT                3          3.00             
Jump Jet                                                  LT                1          2.00             
Gauss Rifle                                               RA                6         12.00             
Gauss Rifle (Ammo 8)                                      RA                1          1.00             
3 Medium Pulse Lasers                                     RA                3          6.00             
Gauss Rifle                                               LA                6         12.00             
Gauss Rifle (Ammo 8)                                      LA                1          1.00             
3 Medium Pulse Lasers                                     LA                3          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 66
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 8 / (M) 9 / (L) 4,  OV: 0
Armor (A): 10,  Structure (S): 5
Specials: CASE, ECM, OMNI, PRB, RCN