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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Obsidian Idol B
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         28,490,000 C-Bills
Battle Value:       3,207

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 Gauss Rifles
    3 Large Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    See the [BASE] configuration for the history behind this mech.  This and the following files
    will focus more on the technical capabilities of each configuration.

Capabilities:
    At first glance the Obsidian Idol is a fairly typical assault mech.
    Maneuverability is on par with almost every 100 ton mech ever made.  Armor
    coverage is actually lighter then average with only 18.5 tons of standard armor
    covering the chassis.  What truly makes this mech is the weapons capacity.  59
    tons of available pod space allows the Obsidian Idol to carry an unmatched
    bite.
    
    The B configuration
    retains the arm mounted Gauss rifles and completes the configuration with a
    trio of large pulse lasers enhanced with a targeting computer.  The Continued
    use of Gauss rifles actually prompted one of the few snafus in the Obsidian
    Idol's design phase.  A Wolf scientist suggested making these weapons fixed
    since they were in every configuration to date, and making them fixed would
    ease construction and maintance requirements.  Fortunately for the Obsidian
    Idol this idea was quickly snuffed out and the Wolf scientist was forced to
    watch combat records of the now defunct Naga.

Deployment:
    The B configuration has two main uses.  It's brought into play when swarms of light units
    are expected which will require splitting fire, and it's commonly used by the least skilled
    Mech Warriors who somehow got lucky enough to join the Ebon Keshik.  Fortunately the Ebon
    Keshiks crushing training regimen will either weed them out or improve their skills to the
    point they can use more powerful configurations to a degree fitting of the Ebon Keshik.

Variants:
    The OKS mech this configuration is based on doesn't have a direct analog in our timeline.
    Known as the "Reaper" it mounted 5 Large Pulse lasers backed by a targeting computer.  Some
    combat footage was found of a Reaper pilot lighting a hostile tree line on fire to create
    smoke.  Once it's opponent had positioned to take advantage of the smoke the Reaper then
    demolished the burning trees, the smoke faded leaving its target standing in an open field
    with no cover.

Notable MechWarriors:
    Archivist's notes:
    
    The search for Mice continues.  It seems unlikely there are any, but after the NIHM wars
    against Pinky we can't be too careful.  A courier ship has been dispatched into the fold to
    ask for assistance from the NIHM colony there.  Just way too many places to hide on a ship,
    and anything short of dropping it into a sun isn't guaranteed to work.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      31             45       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Large Pulse Laser                                         CT                2          6.00             
Targeting Computer                                        RT                9          9.00             
2 Large Pulse Lasers                                      LT                4         12.00             
Gauss Rifle                                               RA                6         12.00             
Gauss Rifle (Ammo 16)                                     RA                2          2.00             
Gauss Rifle                                               LA                6         12.00             
Gauss Rifle (Ammo 16)                                     LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 58
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 7 / (L) 7,  OV: 0
Armor (A): 10,  Structure (S): 5
Specials: CASE, OMNI