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Design Overview
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                 BattleMech Technical Readout

Name/Model:         YELLOW JACKET YJ-3A
Designer:           Dr. B, Banzai
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            25
Role:               Skirmisher
Configuration:      Quad BattleMech
Era/Year:           Star League / 2740
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,847,917 C-Bills
Battle Value:       710

Chassis:              Standard
Power Plant:          125 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Large Laser
    1 Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The Yellow Jacket was designed as an small alternative to the Panther. The Yellow Jacket's
    main function is as a fire support mech for small and fast units. While it does not carry a
    PPC, the turret mounted large laser is a suitable replacement. Engineers at Carllek
    Enterprises recognized the mechs' suitability to fighting in urban terrain, and proceeded to
    design the mech on a 4 legged frame. The new frame was unable to support the SRM rack. This
    deficiency is made up for with a medium laser, increased speed over the Panther, and heavy
    armor for a mech of its size. Initial plans called for the jump jets to be placed in the
    legs, but it was found that if a jump jet was destroyed in combat, the other jump jets
    became useless as jumps became too unbalanced; causing the mech to crash nearly every time.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.50                     
Engine:                                     125 Fusion                 4.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   88                     5.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       8             11       
    Center Torso (rear):                               2       
    R/L Torso:                          6             10       
    R/L Torso (rear):                                  2       
    R/L Front Leg:                      6             10       
    R/L Rear Leg:                       6             11       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Large Laser                                               CT                2          5.00             
Jump Jet                                                 RFL                1          0.50             
Jump Jet                                                 LFL                1          0.50             
Jump Jet                                                 RRL                1          0.50             
Jump Jet                                                 LRL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"/8"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 2
Specials: ENE, JMPW1