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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Ironclad ("Project Dead Cells") DDC-7B
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         15,290,560 C-Bills
Battle Value:       1,503

Chassis:              Endo-Composite
Power Plant:          300 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Light Ferro-Fibrous with CASE II
Armament:             
    2 MML 7 w/ Artemis IV FCS
    2 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In the wake of the release of the Jinete JNT-52A, surrounding IS and Periphery powers
    started scrambled to produce there own "hardpoint" mechs. In this regard, D&K Cretion
    Studios decided to put their own money on the table for this 'mech design philosophy and
    make what would eventually become known as the Ironclad.
    
    Created with the intent to have balistic hardpoints and missile hardpoints in the arms,
    while having energy hardpoints in the side torsos, the engineers came across issues when
    linking up the targeting systems of the weapons to the chassis computer. To rectify this
    issues, much like in the Avatar omnimech the designers decided to mount two laser weapons
    into the central torso to allow for testing on the chassis' systems to find the gremlin.
    Afterwards it was decided to kepe the lasers mounted onto the design, as it allowed for a
    solid pair of backup weaponry on the chassis.

Capabilities:
    The Ironclad DDC-7B was created with the intent to both show off D&K Creation Studio's
    understanding of the modular hardpoint system as well as to create a robust and relatively
    hardy fighting platform that would allow mechwarriors to hit hard and fast on a heavy
    chassis.
    
    To do this while still keeping the 'mech's weapon available to mount substaintial weaponry,
    a 300 rated light fusion engine, endo-composite skeleton, and 11 tons of light ferro fibrous
    armor were allocated to allow for both hardy protection for tonnage as well as a fast enough
    movement speed around 84 kilometers per hour at a run.
    
    In this case, the 7B was created to really show how easy it was to swap between ballistics
    and missiles on the chassis thanks to the arms sharing both of the styled "Hardpoints". Hot
    swapping to two MML 7s with Artemis IV fire control systems in the arms, fed each with two
    tons of CASE II protected ammunition apiece allowed the 'machine to turn from a brawling
    machine with light sniping ability to a hard hitting fire support 'mech that would still be
    exceedingly dangerous up close thanks to its 14 SRMs it could barrage into opponents, on top
    of its hard mounted CT medium pulse lasers. To allow the 'mech to get in at a faster rate,
    and safer at that, a supercharger and guardian ECM suite were mounted into the side torsos.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               4.50                     
Engine:                                  300 Light Fusion             14.50                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  186                    11.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             25       
    Center Torso (rear):                               6       
    R/L Torso:                         14             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Pulse Lasers                                     CT                2          4.00             
Guardian ECM Suite                                        RT                2          1.50             
Supercharger                                              LT                1          1.50             
CASE II                                                   RA                1          1.00             
MML 7 w/ Artemis IV FCS                                   RA                4          4.50             
MML 7 (Ammo 14) [SRM / Artemis IV]                        RA                1          1.00             
MML 7 (Ammo 17) [LRM / Artemis IV]                        RA                1          1.00             
CASE II                                                   LA                1          1.00             
MML 7 w/ Artemis IV FCS                                   LA                4          4.50             
MML 7 (Ammo 14) [SRM / Artemis IV]                        LA                1          1.00             
MML 7 (Ammo 17) [LRM / Artemis IV]                        LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 3,  TMM: 2,  MV: 12"
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASEII, ECM, IF1