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                 BattleMech Technical Readout

Name/Model:         Verfolger VR5-RCWC
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            65
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3063
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         15,479,860 C-Bills
Battle Value:       2,677

Chassis:              Endo Steel
Power Plant:          325 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 ER PPC
    1 LB 10-X AC
    3 ER Medium Lasers
    1 Anti-Missile System
Manufacturer:         Arc-Royal MechWorks
    Primary Factory:  Arc-Royal
Communications:       K9 Comms System
Targeting & Tracking: Unknown with Light Active Probe

================================================================================================
Overview:
    This Kell Hound BattleMech was designed to supplement the popular Wolfhound, working in
    concert with the light 'Mech to bring down much larger game. Its name, the Verfolger, means
    "pursuer" or "tracker" in the Alliance's native Deutsch (German). Cynics have also noted
    that another possible translation, when used in a political context, is "persecutor." When
    Katherine Steiner-Davion still sat the throne of the Lyran Alliance, this may have been a
    not-too-subtle notice of Morgan Kell's continuing challenge of her reign.

Capabilities:
    Only slightly slower than the Wolfhound, the Verfolger relies on a 325 VOX extralight engine
    and an endo steel chassis to save enough mass that this hunter might carry some heavy armor
    and armament. Twelve and a half tons of Royal-7 standard can put off even an assault 'Mech
    for a time, while its Surefire Anti-Missile System provides extra protection in the case of
    missile-saturation attacks. This is extremely important, as the Verfolger's fighting style
    tends to emphasize staying time versus quick knockdown power.
    
    The Verfolger can hunt alone as well as it can in a pack. Its Energizer PPC carves into
    an enemy from long range, opening up wounds to be exploited by the Mydron LB-X autocannon.
    Three tons of ammunition gives the 'Mech staying power in a long fight, and traditionally at
    least two tons of this is devoted to cluster munitions. Lacking jump jets for close-in
    tactical maneuvers, Verfolger MechWarriors tend to keep away from point-blank
    confrontations. In the case of a faster 'Mech pushing forward, however, the Verfolger can
    add in its three medium lasers for solid point-defense. The 'Mech carries enough heat
    dissipation capability to handle full weapons fire for quite a while before being threatened
    by heat-driven shutdown, another feature well-liked by Verfolger pilots.

Deployment:
    Verfolgers were available as early as 3063. During the civil war, deployment of the
    Verfolger was mostly limited to the Kell Hounds and a few of their "training farm" mercenary
    allies. A rare few of the ARDC defending regiments were also allowed to purchase this 'Mech.
    In the mercenary ranks, a Verfolger was always paired with at least one Wolfhound, and it
    was not unusual to see a "hunting pack" lance comprised of one Verfolger and three
    Wolfhounds.
    
    During the final assault on Tharkad, and in the months since the end of the war, the
    Archon convinced Colonel Dan Allard to release several Verfolgers from his command in an
    effort to shore up holes in other allied units. The performance of these machines has led to
    recent orders from half a dozen Lyran Alliance commands for more Verfolgers. Whether the
    Kell Hounds can-or will-fill these orders remains to be seen.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                       325 XL                  12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  201                    10.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             29       
    Center Torso (rear):                               7       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Anti-Missile System                                       H                 1          0.50             
Jump Jet                                                  CT                1          1.00             
Light Active Probe                                        CT                1          0.50             
2 Anti-Missile System (Ammo 12)s                          RT                0          0.00             
2 ER Medium Lasers                                        RT                2          2.00             
2 Jump Jets                                               RT                2          2.00             
ER Medium Laser                                           LT                1          1.00             
2 Jump Jets                                               LT                2          2.00             
LB 10-X AC                                                LT                5         10.00             
LB 10-X AC (Ammo 10)                                      LT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            LT                1          1.00             
ER PPC                                                    RA                2          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 4
Specials: AMS, CASE, FLK1/1/1, LPRB, RCN