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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Warhammer WHM-7JT
Designer:           Khayman
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         8,514,733 C-Bills
Battle Value:       1,445

Chassis:              Endo Steel
Power Plant:          280 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Ferro-Fibrous with CASE II
Armament:             
    2 Large VSP Lasers
    1 MML 7 w/ Artemis IV FCS
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The 7JT was made with two purposes in mind. The first, was to utilize the Blake-tech that
    was becoming more and more available as the long years of war and salvage raged on.
    
    The second was to ease new Combine troops into battle and allow them to both be useful and
    grow as they fought on.

Capabilities:
    The Endo chassis of the long produced, WHM-7K, saves weight and provides the base structure
    for this variant.
    
    Twin large variable speed pulse lasers replace the typical particle cannons, dealing deadly
    damage with improved accuracy to help new pilots hit their mark.
    
    Only a single secondary weapon was added to simplify controls and battlefield usage. An
    Artemis-tied, multi-missile launcher-7, that can switch seamlessly between long and short
    ranges.
    
    Additional accuracy and versatility are passively provided by a C3 Slave, aiding the entire
    unit, challenging the Word at its own game while allowing new warriors to benefit as they
    focus on the typical combat style that is prevalent in Combine space.
    
    Though it's a simple loadout, it fits the Warhammer's generalist trooper motif, and 120m
    worth of jump-capable jets were added for mobility and tactical flexibility.
    
    To ensure that new pilots make it back home, a full 12 tons of ferro-fibrous armor provides
    nearly maximum protection while a standard fusion engine and advanced CASE II allow for easy
    salvage of either the mech and/or pilot.

Deployment:
    "Rugged and Reliable" as all Warhammers should be, as well as affordable at just over 8.5
    million c-bills(and under 1,500 BV), the 7JT blends in nicely into existing DCMS commands.
    Because its effective but rarely overshadows more prestigious units, the number of fielded
    7JTs is unknown.

Variants:
    A common field modification is the removal of the C3 Slave and reinstallation of the 7Ks
    Target Acquisition Gear.
    
    Many of the first runs of the 7JT, used a standard CASE and an additional half-ton of armor
    instead of the more advanced CASE II

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  215                    12.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             34       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
2 Jump Jets                                               CT                2          2.00             
CASE II                                                   RT                1          1.00             
Jump Jet                                                  RT                1          1.00             
MML 7 w/ Artemis IV FCS                                   RT                4          4.50             
MML 7 (Ammo 14) [SRM / Artemis IV]                        RT                1          1.00             
MML 7 (Ammo 17) [LRM / Artemis IV]                        RT                1          1.00             
Jump Jet                                                  LT                1          1.00             
Large VSP Laser                                           RA                4          9.00             
Large VSP Laser                                           LA                4          9.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 3 / (L) 1,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: C3S, CASEII, IF0*, MHQ1