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                 BattleMech Technical Readout

Name/Model:         Green Dragon DRG-1GD
Designer:           Kooter
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            60
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3024
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         5,124,480 C-Bills
Battle Value:       1,351

Chassis:              Alshain 56-60H 
Power Plant:          300 Vlar 300 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Starshield
Armament:             
    1 Donal PPC
    1 HoverTec SRM 6
    3 Martell Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Cipher ComSys 3
Targeting & Tracking: Eagle Eye SY10-10

================================================================================================
Overview:
    The Green Dragon, informally classified as the DRG-1GD, is the
    proprietary variant of the Dragon fielded by the Green Dragons
    Mercenary Regiment. Based upon the new Grand Dragon refit, the
    company's Dragon battlemechs were fitted out with a surplus of SRM-6
    launchers obtained by capturing enemy SRM carriers during fighting
    on Connaught while under contract to a Marik duke.

Capabilities:
    The Green Dragon is an even more formidable brawler than the
    Dragon, at the expense of long-range punch. The PPC somewhat
    makes up for this deficiency, but it is still somewhat less dangerous
    at range. The lighter weapons loadout allows for 2 additional tons of
    Starshield armor, greatly increasing the battlemech's durability.

Deployment:
    The Green Dragons Mercenary Company has disbursed its makeshift
    design among the strike and heavy companies of the regiment, but
    Major MacRhee continues to argue for their deployment en masse to
    be used to exploit breakthroughs and run free in enemy rear areas.
    Give the design's high mobility, durability and strong energy-weapon
    loadout, the Green Dragon could make for an excellent extended deployment
    raider.

Variants:
    Refit in 3051, the Green Dragon replaced the medium lasers with pulse models, the PPC with
    an ER PPC, and the SRM 6 with 2 SRM 2 streak launchers. The ammunition was reduced to 1 ton.
    the heat sinks were reduced to the 10, but upgraded to double capacity heat sinks. It was
    re-clad with Ferro Fibrous armor with CASE.

Notable MechWarriors:
    Buck "Landfill" Johnson - Commanding officer of the Green Dragon's 2nd Striker Company "The
    Head Hunters", Capt. Johnson was known for aggressive close combat tactics with a reputation
    for savagery earned in the Arenas of Solaris VII

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  192                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             27       
    Center Torso (rear):                              12       
    R/L Torso:                         14             20       
    R/L Torso (rear):                                  8       
    R/L Arm:                           10             20       
    R/L Leg:                           14             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 6                                                     CT                2          3.00             
Medium Laser                                              RT                1          1.00             
Medium Laser                                            LT (R)              1          1.00             
SRM 6 (Ammo 30)                                           LT                2          2.00             
PPC                                                       RA                3          7.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 5
Specials: REAR1/1/-