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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Inferos INF-0S
Designer:           SludgeMonarch31
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            80
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         17,959,500 C-Bills
Battle Value:       2,091

Chassis:              Endo-Composite
Power Plant:          320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Laser Reflective
Armament:             
    2 Plasma Rifles
    2 SRM 6s (C)
    5 Flamers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    The Inferos was designed as a response to the ever-increasing amount of energy-focused
    BattleMeks on the battlefield. Equipped with an enormous array of heat-inducing weapons, the
    Inferos is equipped specifically to tackle these sorts of 'Meks.
    
    The 'mek has the following quirks:
    Distracting
    Improved cooling jacket (Plasma Rifles)
    Improved life support
    Non-standard parts
    Difficult ejection

Capabilities:
    The Inferos uses an eclectic array of Clan-grade and Inner Sphere-grade equipment. Two
    plasma rifles make up the bulk of the 'mech's firepower, each with 2 tons of ammunition. 2
    SRM-6 packs and 5 Flamers built up to Clan standards allows the 'mek to heat its opponents
    up further or to set fire to its surroundings. The SRM-6 packs are loaded with two tons of
    Inferno munitions by default, though some have opted to replace one bin with standard SRM
    ammunition in order to exploit hols punched into enemy armor. 14 tons of reflective armor,
    while not the maximum the 'mech can possibly carry, render it well-protected while dueling
    its intended targets. A light engine gives the 'mek a cruise speed of 43 km/h, which while
    not particularly fast, allows the 'mech to move alongside the main battleline. The 'Mek is
    also equipped with a Beagle active probe in order to "see" its foes through the heavy smoke
    it typically causes. The main two weaknesses of the design are its relatively weak firepower
    and its short range. 19 double heat sinks handle its heat output while allowing it to wade
    through its own fires without overheating.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                     Endo-Composite (C)             6.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       19 [38] (C)                 9.00                     
Gyro:                                        Compact                   6.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                Laser Reflective                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             40       
    Center Torso (rear):                               9       
    R/L Torso:                         17             23       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             24       
    R/L Leg:                           17             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer (C)                                                H                 1          0.50             
Beagle Active Probe                                       CT                2          1.50             
Plasma Rifle (Ammo 20)                                    RT                2          2.00             
SRM 6 (C)                                                 RT                1          1.50             
SRM 6 (Ammo 15) [Inferno] (C)                             RT                1          1.00             
Plasma Rifle (Ammo 20)                                    LT                2          2.00             
SRM 6 (C)                                                 LT                1          1.50             
SRM 6 (Ammo 15) [Inferno] (C)                             LT                1          1.00             
2 Flamers (C)                                             RA                2          1.00             
Plasma Rifle                                              RA                2          6.00             
2 Flamers (C)                                             LA                2          1.00             
Plasma Rifle                                              LA                2          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 4 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: CASE, HT2/1/-, PRB, RCN, RFA, SRM2/2