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Design Overview
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                 BattleMech Technical Readout

Name/Model:         The Dagda N
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            85
Role:               Brawler
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3100
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Experimental
Total Cost:         35,761,464 C-Bills
Battle Value:       2,465

Chassis:              Standard
Power Plant:          340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    1 TSEMP Cannon
    1 Snub-Nose PPC
    2 Medium VSP Lasers
    2 Medium Lasers
    1 Small X-Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown

    Created by D&K Creation Studios after the success of their Zagreus omnichassis, The Dagda
    was created to be a assault chassis focusing more on a combination of pilot safety and
    flexibility at the cost of relative fragility and actual production and sell point cost.
    With the BASE platform coming fixed with 13 double heat sinks, 15 tons of armor, Angel ECM,
    a full head ejection system, and MASC for a final pod space of 32 tons with a floating 39
    critical slots left, it was deemed acceptable enough to begin development of the many

    The Dagda N variant was originally a custom unit created by a mercenary unit going by the
    name "Shady Deals in Shady Sands" before being offered for mass production after its usage
    data came in. The unit in quesiton specializes in search and destroy missions for critical
    targets as well as assassinating key battlefield components, so their custom The Dagda
    variant was especially equipped to help with that dury.
    The primary armaments of the configuration were a TSEMP Cannon and Snub Nose PPC equipped
    with a capacitor in the right arm, and Claws in the left. The TSEMP would help shut down
    units regardless of place on the battlefield, while the Snub Nose PPC would hit the now
    immobilized units as hard as possible. As the unit closed in, the Claws would hlpe brutalize
    opponents in melee range.
    For secondary armaments as the 'mech closed in, two medium VSP lasers were mounted in the
    side torsos to allow accurate, damaging shots regardless of range. A pair of standard medium
    lasers were moutned in he center torso to allow for even more firepower to pile on, while a
    small x-pulse laser was mounted in the head to deter infantry. To help keep up with the
    heatload of its total weaponry, two more double heat sinks were mounted in the chassis.

Notable MechWarriors:
    Leonard "Shadman" Blazcowitz was the original pilot of this particular variant before its
    data was taken to make it mass produced as an option for customers of D&K Creation Studios.
    [Breaking Kayfabe here, but I need a bit to actually write out the fluff for a key battle if
    only to make it good and I wanna publish this now.]

Equipment                                                             Mass                      
Internal Structure:                          Standard                  8.50                     
Engine:                                       340 XL                  13.50                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             33       
    Center Torso (rear):                               8       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             31       

Weapons and Ammo                                       Location          Critical     Tonnage   
Small X-Pulse Laser                                       H                 1          1.00             
2 Medium Lasers                                           CT                2          2.00             
MASC                                                      RT                4          4.00             
Medium VSP Laser                                          RT                2          4.00             
Angel ECM Suite                                           LT                2          2.00             
Medium VSP Laser                                          LT                2          4.00             
Snub-Nose PPC w/ Capacitor                                RA                3          7.00             
TSEMP Cannon                                              RA                5          6.00             
Claws                                                     LA                6          6.00             

Note: Equipped with Full-Head Ejection System

Alpha Strike Statistics                                             
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"
Damage: (S) 4 / (M) 3 / (L) 0,  OV: 1
Armor (A): 8,  Structure (S): 4