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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Forge FRG-E2
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,576,600 C-Bills
Battle Value:       2,261

Chassis:              GM Marauder EndoMax Endo Steel
Power Plant:          Strand 255 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                StarSlab/4 Light Ferro-Fibrous with CASE
Armament:             
    2 Zhi-tong-yao Gauss Rifles
    1 Diverse Optics Sunbeam ER Large Laser
    1 Marklin Six-Pack SRM 6
Manufacturer:         Pinard Protectorates Limited
    Primary Factory:  Pinard
Communications:       Corean Transband-J9 with Guardian ECM Suite
Targeting & Tracking: RCA Instatrac Mark X

================================================================================================
Overview:
    Imported from fan-made TRO:3063, organized and directed by Steve Satak. Which of the writing
    team created this mech is unknown.
    
    The Taurian Concordat faces a serious challenge: despite possessing the Periphery?s
    strongest industrial base, it has been unable to produce assault-class BattleMechs. The
    Concordat military currently has access to few assault lances, and these are handled as
    carefully as a treasured heirloom. Unfortunately, ?museum piece? is a more accurate
    description for the majority of these machines. The first Taurian assault ?Mech, the Forge,
    was created in 3063.
    
    Taurian engineers were exploring the possibility of producing Marauders with updated
    technology, but early attempts at endo steel production resulted in frames that were bulkier
    than expected. Nevertheless, subsequent stress tests on the new skeletons suggested that
    they could support a heavier configuration.
    
    The designers wisely focused on ?off-the-shelf? technology, as low-cost components can be
    acquired easily. Technical support is already in place in the form of established trade
    schools. Components not made within the Periphery States ? such as extended range lasers and
    ECM suites - can be purchased from outside firms.

Capabilities:
    It was a happy accident indeed when Taurian research provided the impetus for the creation
    of the first Periphery assault ?Mech, the Forge, in 3063. The designers began by replacing
    the Marauder?s third main weapon with a particle projection cannon, reducing dependence on
    ammunition. The PPCs allow a Mechwarrior to strike powerfully at long ranges. Backing the
    main guns are Diverse Optics extended range medium lasers and a Marklin six-tube missile
    launcher for close-in work. Cellular Ammunition Storage Equipment (CASE) has been
    incorporated to protect missile ammunition.
    
    The heat generated by the main guns is shed by fourteen double heat sinks, but the ?Mech
    becomes sluggish after repeated volleys. Pilots are advised to limit PPC fire to one shot
    every 4 seconds. The Forge?s sturdy 340 VOX fusion engine can propel it to a top speed of 65
    km/h, quite good for a ?Mech of this weight class. It can keep pace with heavy ?Mechs,
    supporting sudden breakthroughs and engaging in backfield maneuvers.
    
    The Forge?s thirteen and a half tons of ferro-fibrous armor can shrug off all but the
    heaviest blows. The designers, however, left little to chance, placing a Guardian electronic
    counter-measures suite in the ?Mech?s torso to shield the Forge and its lancemates from
    indirect fire, Artemis-guided missiles and other sophisticated targeting systems. Simply
    put, the Forge packs the punch of an assault ?Mech with the speed of a heavy ?Mech, all
    rolled into a sturdy and highly survivable battleframe.

Deployment:
    The Forge is a joint production between ?the Big Three? Concordat manufacturers: Taurian
    Territorial Industries, Pinard Protectorates Limited and Vandenburg Mechanized Industries.
    The Pinard plant has to date produced five finished units. Still modernizing, it hopes to
    increase annual production to ten ?Mechs by 3066. While somewhat crude in finish, these
    machines appear every bit as functional as their more polished counterparts from the great
    Houses.
    
    A single lance of the Forge has been observed on maneuvers with the Pleiades Hussars on
    Mithron. The Hussars, who specialize in a fluid combat style, are an appropriate assignment
    for the Forge. It is both sturdy enough to act as a static defense, and mobile enough to
    exploit weakness in the enemy line. They are particularly welcome now, as the Hussars work
    to rebuild from the recent fighting which shattered their third battalion on Midale.
    
    As the first Periphery assault ?Mech, this design?s performance is on par with a standard
    Inner Sphere ?Mech of similar tonnage - ?good?, with occasional glimmers of ?excellent? as
    Taurian III Corps commanders learn to use this latest tool to maximum advantage. The
    Concordat?s allies have expressed interest in the design. Protector Shraplen?s
    administration has demurred, however, citing the need to rebuild after the recent losses in
    St. Ives and the Chaos March.

Variants:
    The Forge design is still subject to testing and it is by no means certain whether the
    Taurians have the industrial capacity to produce it on a larger scale. As part of the
    Trinity Alliance, House Liao has graciously offered to design a smaller equivalent to the
    Forge - the Pollaxe, which employs more technically-advanced equipment and weapons. It would
    presumably fill similar mission profiles should the Forge project meet with failure.
    
    Our analysts think producing the Pollaxe would increase Taurian reliance on House Liao for a
    steady supply of advanced weaponry - and result in political leverage the Chancellor could
    turn to his own benefit

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             44       
    Center Torso (rear):                              10       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 6                                                     CT                2          3.00             
CASE                                                      RT                1          0.50             
ER Large Laser                                            RT                2          5.00             
Guardian ECM Suite                                        RT                2          1.50             
CASE                                                      LT                1          0.50             
SRM 6 (Ammo 15)                                           LT                1          1.00             
Gauss Rifle                                               RA                7         15.00             
Gauss Rifle (Ammo 16)                                     RA                2          2.00             
Gauss Rifle                                               LA                7         15.00             
Gauss Rifle (Ammo 16)                                     LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 5 / (L) 4,  OV: 0
Armor (A): 9,  Structure (S): 7
Specials: CASE, ECM