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                 BattleMech Technical Readout

Name/Model:         Crusader CRD-3L-B
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3070
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,050,560 C-Bills
Battle Value:       1,578

Chassis:              Standard
Power Plant:          260 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Stealth with CASE
Armament:             
    2 MML 9s
    2 ER Medium Lasers
    2 Small Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The CRD-3R Crusader had a long, successful production history, and numerous variants of the
    basic design served in the armed forces of the Star League. Designed by Kallon Industries as
    a medium close-range combat vehicle, the Crusader soon became the workhorse of the Star
    League, filling many roles and performing a wide variety of missions.

Capabilities:
    The Crusader has a well-deserved reputation as a reliable, versatile 'Mech. Commonly found
    in command and fire lances, the 'Mech is equally at home alongside Marauders and
    Thunderbolts in close-assault units. Some versions have even served as scout 'Mechs, but
    this is rare.
    
    The combination of Longbow LRM and Harpoon SRM launchers proved a potent weapon system,
    giving the Crusader excellent firepower at both long and short ranges. The Crusader's
    original Hawk SRMs and Phoenix LRMs have long since been exhausted, replaced by crude
    unguided missiles produced by the Successor States' munitions factories. These inferior
    substitutes cannot match the range or accuracy of the old missiles, but they are effective
    enough to keep the Crusader's opponents at a respectful distance.
    
    The unique location of the Harpoons on the 'Mech's hips gives the Crusader both a stable
    firing platform and a good field of fire.
    
    The arm-mounted Longbow launchers caused trouble in earlier models, however. The combined
    stresses produced by missile exhaust and the heat from the arm-mounted lasers placed
    considerable strain on the arms' actuators and superstructure. The now-familiar collars were
    placed on the Crusader's arms to compensate for these stresses, and so later models did not
    experience such difficulties.
    
    Today the Crusader is an impressive vehicle capable of delivering a full spread of 42
    missiles at optimum 160-180 meter range, with the potential of crippling or destroying even
    the mighty BattleMaster. At 65 tons, the 'Mech is also a powerful hand-to-hand fighter. Its
    heavily armored legs are especially devastating when kicking, and the jump jet-equipped
    Crusader-L is proficient in the dreaded Death from Above attack.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  200                    12.50                     
    Type:                                    Stealth                                            

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             33       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Guardian ECM Suite                                        CT                2          1.50             
CASE                                                      RT                1          0.50             
2 Jump Jets                                               RT                2          2.00             
MML 9                                                     RT                5          6.00             
MML 9 (Ammo 11) [SRM]                                     RT                1          1.00             
MML 9 (Ammo 13) [LRM]                                     RT                1          1.00             
CASE                                                      LT                1          0.50             
2 Jump Jets                                               LT                2          2.00             
MML 9                                                     LT                5          6.00             
MML 9 (Ammo 11) [SRM]                                     LT                1          1.00             
MML 9 (Ammo 13) [LRM]                                     LT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
Small Pulse Laser                                         RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             
Small Pulse Laser                                         LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 2 / (L) 1,  OV: 1
Armor (A): 7,  Structure (S): 5
Specials: CASE, ECM, IF1, STL