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                 BattleMech Technical Readout

Name/Model:         Gladiator II GLD-4K
Designer:           SludgeMonarch31
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,129,190 C-Bills
Battle Value:       1,419

Chassis:              Endo Steel
Power Plant:          275 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            GE-2200 
    Jump Capacity:    150 meters
Armor:                Light Ferro-Fibrous with CASE
Armament:             
    1 Lord's Light 5 Snub-Nose PPC
    1 Thunderstroke II Streak SRM 4
    2 Victory VSP-3 Medium VSP Lasers
Manufacturer:         New Samarkand Armor Works
    Primary Factory:  New Samarkand
Communications:       Fujika Multiband
Targeting & Tracking: General Systems AV-12

================================================================================================
Overview:
    The Gladiator II is a line of BattleMechs built as a callback to the first BattleMech ever
    built by the Draconis Combine, and as a way to vindicate the bad reputation the original got
    due to strategic incompetence.

Capabilities:
    Appealing to aggressive MechWarriors, the Gladiator II is equipped with a snub-nose PPC, a
    pair of variable speed medium pulse lasers and a streak SRM-4, all of which become
    substantially more effective the closer the MechWarrior gets to their opponent. 13 double
    heat sinks, while usually adequate, struggle to keep the 'mech cool under intense combat,
    occasionally forcing the MechWarrior to stagger their fire. In order to free up space for
    all the weaponry, the 'mech mounts a light engine, endo-steel and light ferro-fibrous armor.
    A CASE protects the MechWarrior from being killed by an ammo explosion, but such a
    catastrophic event still leaves the machine crippled.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                  275 Light Fusion             12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                    10.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             30       
    Center Torso (rear):                               6       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             16       
    R/L Leg:                           13             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
CASE                                                      RT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
Snub-Nose PPC                                             RA                2          6.00             
Streak SRM 4                                              RA                1          3.00             
2 Medium VSP Lasers                                       LA                4          8.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 3 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE