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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Psychopomp PHP-2K
Designer:           Redshirt
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Standard (Extinct)
Rules (Era):        Experimental
Rules (Year):       Unavailable
Total Cost:         27,024,000 C-Bills
Battle Value:       1,929

Chassis:              Hollis Mark III Endo-Composite
Power Plant:          Vlar 300 XL 300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Aldis Plate with CASE II
    2 Defiance Disintegrator LB 10-X ACs
    1 "Blinding Vision-Mk2" Large Pulse Laser
    1 Krupp MML 9 w/ Artemis IV FCS
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Able-Seven Sensor Suite
Targeting & Tracking: Apple Churchill 3200 Adaptive with Advanced Targeting Computer

    After action reports from Tukayyid illustrated handily the effectiveness of the KCG-001 King
    Crab. However, ComStar did not want to convert all of its King Crabs into the -001
    configuration, as this would deprive them of the unmatched close-range capability the King
    Crab offered. Instead, ComStar commissioned StarCorps to construct a new BattleMech that
    would be capable of similar long-range assaults.
    The 2K model was a configuration initially born from a shortage of Light Gauss Rifles, but
    was ordered in quantity due to the flexibility of the LB-10-X autocannons.
    Visually, the Psychopomp appears like an amalgam of a King Crab and the Cougar XR prototype,
    with the Mech's arms angled upward to give its Gauss Rifles optimal fields of fire.

    The -2K sacrifices range for accuracy and flexibility. Its Large Pulse Laser and Cluster
    LB-10 rounds are far easier to connect with than the standard Psychopomp's weapons systems,
    and have a greater endurance.
    All models of the Psychopomp have the following Quirks: Overhead Arms and Narrow/Low Profile

    By 3058, development was entering the prototype stage, unfortunately, WoB would launch
    Operation ODYSSEUS at that time, halting development as the design team fled Terra with the
    only copy of the Psychopomp's specifications.
    ComStar would struggle to find a factory to produce the 100 ton behemoth, until they
    approached Norse-Storm Technologies, who agreed to produce the Psychopomp in the same
    Solaris Factory that biult the venerable Nightstar Battlemech.
    Sadly, production would only last 9 years before the Blakists invasion of Solaris saw the
    Norse-Storm production lines destroyed. As such, the Psychopomp is a rare sight on the
    battlefield, rarer still in the employ of anyone outside of ComStar.

Equipment                                                             Mass                      
Internal Structure:                       Endo-Composite               7.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             48       
    Center Torso (rear):                              11       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

Weapons and Ammo                                       Location          Critical     Tonnage   
Large Pulse Laser                                         CT                2          7.00             
CASE II                                                   RT                1          1.00             
Targeting Computer                                        RT                8          8.00             
CASE II                                                   LT                1          1.00             
MML 9 w/ Artemis IV FCS                                   LT                5          6.00             
MML 9 (Ammo 11) [SRM / Artemis IV]                        LT                1          1.00             
MML 9 (Ammo 13) [LRM / Artemis IV]                        LT                1          1.00             
LB 10-X AC                                                RA                6         11.00             
LB 10-X AC (Ammo 10)                                      RA                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RA                1          1.00             
LB 10-X AC                                                LA                6         11.00             
LB 10-X AC (Ammo 10)                                      LA                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            LA                1          1.00             
Improved C3 Computer                                      LL                2          2.50             

Alpha Strike Statistics                                             
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 0
Armor (A): 10,  Structure (S): 4
Specials: C3I, CASEII, FLK1/1/1, IF1, MHQ2