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Design Overview
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                 BattleMech Technical Readout

Name/Model:         "ST Campaign" Stealth (A) (The Lucky 4) STH-1D
Designer:           Freaky Foe
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,469,290 C-Bills
Battle Value:       1,186

Chassis:              GM BZK-III Endo Steel
Power Plant:          GM 315 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph [151.2 kph]
Jump Jets:            100AFVTA 
    Jump Capacity:    210 meters
Armor:                Durallex Medium
Armament:             
    1 Streak SRM 4
    2 Medium Pulse Lasers
    1 Machine Gun
Manufacturer:         General Motors
    Primary Factory:  Kathil
Communications:       Dalban Micronics
Targeting & Tracking: Dalban HiRez with Beagle Active Probe

================================================================================================
Overview:
    Notes: left torso - half bin of s-srm ammo

Capabilities:
    The Stealth is a dynamic 'Mech for the medium-size designation. It cruises at 76 kph and
    could attain 119 kph before engaging MASC. When MASC is engaged, the 45-ton 'Mech can move
    at 152 kph.
    
    The Stealth has an SRM-6 in its left torso and a Streak SRM-2 in its right torso. Both
    missile racks are supplied with one ton of ammunition each. There are also two standard
    medium lasers for fire support as well as a Beagle Probe. The planners at GM were excited
    about being able to produce a 'Mech that had both MASC and a Beagle Probe and simulator
    tests have been very promising.
    
    The Stealth utilizes endo steel in its framework and is also jump-capable. It can
    travel up to 210 meters per jump. The Stealth is also equipped with double heat sinks and
    substantial armor. The design also utilizes a GM 315 XL that is produced at the same
    facilities on Kathil.
    
    The Stealth has undergone extensive testing. Tests have ranged from standard endurance
    tests to stress tests on various features. The most unusual test conducted was the height
    test. A Stealth chassis covered in the appropriate amount of armor was deliberately dropped
    from a height of 100 meters. The engineers were hoping to determine if the structural
    integrity of the 'Mech was sound, based upon the height dropped, weight, and the 'Mech's
    jump capability. The design team claims that the test was a success.
    
    Some of the design's critics complain that the 'Mech lacks firepower, while others
    consider using so heavy a BattleMech exclusively for reconnaissance missions an
    irresponsible mistake. Only time will tell but the Federated Commonwealth is banking on the
    Stealth.

Deployment:
    The Stealth has only recently come out of production on Kathil. Those that have been placed
    into direct service have been scattered throughout the Federated Commonwealth military to
    replace destroyed scouting units. Initially, these 'Mechs have been assigned to scout lance
    commanders.
    
    Rumors abound in military circles that the Federated Commonwealth military is forming
    an elite commando team of some kind. This may be pure fantasy, but the rumors center around
    the use of the Stealth as a key unit. So far production records for the GM facility on
    Kathil do not support these speculations.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       315 XL                  11.00                     
    Walking MP:                                 7                                               
    Running MP:                              11 [14]                                            
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                     9.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             21       
    Center Torso (rear):                               6       
    R/L Torso:                         11             17       
    R/L Torso (rear):                                  5       
    R/L Arm:                            7             12       
    R/L Leg:                           11             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG                                                       H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
Beagle Active Probe                                       RT                2          1.50             
3 Jump Jets                                               RT                3          1.50             
Medium Pulse Laser                                        RT                1          2.00             
3 Jump Jets                                               LT                3          1.50             
MASC                                                      LT                2          2.00             
Machine Gun                                               LT                1          0.50             
Medium Pulse Laser                                        LT                1          2.00             
Streak SRM 4                                              LT                1          3.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 38
TP: BM,  SZ: 2,  TMM: 3,  MV: 18"/14"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 5,  Structure (S): 2
Specials: ENE, PRB, RCN, TAG