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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Marauder MAD-3MC
Designer:           Techpriest
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3099
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,362,250 C-Bills
Battle Value:       1,640

Chassis:              Ceres Marauder Lite 
Power Plant:          Rawlings 300 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                StarSlab/1 Ferro-Fibrous with CASE
Armament:             
    2 Martell ER Large Lasers
    1 Imperator Ultra AC/5
    2 Ceres Arms ER Medium Lasers
Manufacturer:         Majesty Metals and Manufacturing
    Primary Factory:  Canopus IV
Communications:       Dalban Micronics
Targeting & Tracking: Dalban HiRez

================================================================================================
Overview:
    Built by Majesty Metals and Manufacturing, the MAD-3MC is an export variant intended for
    sale to friendly periphery nations and within the former Free Worlds League. Based on the
    original Marauder MAD-3M configuration, this design updated that venerable warrior and was
    also offered as a refit kit for select customers. The primary armament is a pair of Martell
    Extended Range Large Lasers, one in each arm, paired with a Ceres Arms Extended Range Medium
    Laser, both made under license. An Ultra Autocannon Grade 5 is placed into the right torso,
    with two tons of ammunition protected by a CASE system. Seventeen Double Heat Sinks keeps
    the design very cool running, while 12 tons of StarSlab Ferro Fibrous armor significantly
    improves the protection of the battlemech. While less advanced than the MAD-5L also
    manufactured on Canopus, this lack of particularly sensitive technology or proprietary armor
    components. First seeing combat during the Victoria War, ironically in the service of the
    Dutchy of Andurian, this variant would be effective, if not spectacular. Almost ideal for
    long operations in the Periphery, the refit kit would see export to the Fronc Reaches and
    beyond.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  215                    12.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             36       
    Center Torso (rear):                              10       
    R/L Torso:                         16             21       
    R/L Torso (rear):                                  8       
    R/L Arm:                           12             24       
    R/L Leg:                           16             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
Ultra AC/5                                                RT                5          9.00             
Ultra AC/5 (Ammo 40)                                      RT                2          2.00             
ER Large Laser                                            RA                2          5.00             
ER Medium Laser                                           RA                1          1.00             
ER Large Laser                                            LA                2          5.00             
ER Medium Laser                                           LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: CASE