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                 BattleMech Technical Readout

Name/Model:         Dragon DRG-1N (McKearny)
Designer:           SludgeMonarch31
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            60
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2986
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,638,400 C-Bills
Battle Value:       1,061

Chassis:              Alshain 56-60H 
Power Plant:          Vlar 240 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Starshield
Armament:             
    1 Telos DecaCluster LRM 10
    1 Autocannon/5
    1 Imperator-A Autocannon/5
Manufacturer:         Luthien Armor Works
    Primary Factory:  Luthien
Communications:       Sipher CommSys 3
Targeting & Tracking: Eagle Eye SY10-10

================================================================================================
Overview:
    McKearny's Dragon DRG-1N was a modification of the Dragon born out of necessity. The
    mercenary lance's Rifleman was utterly destroyed in combat and McKearny's Dragon had
    suffered severe engine damage. In an attempt to salvage the poor situation, the Dragon had a
    spare engine intended for the now destroyed Rifleman, and its two lasers were stripped out
    to be replaced with an autocannon/5. with an additional ton of armor added to cover weak
    spots in the 'mech's armoring, particularly its arms and legs. The end result is an
    ammunition-dependent 'mech that has worse field endurance than the Rifleman it was meant to
    replace, though does not suffer any of its heat and armoring problems.

Capabilities:
    McKearny's Dragon is a well-rounded sniper whose twinned AC/5 autocannons are supplied by
    two tons of ammunition total, supported by a center torso-mounted LRM-10 with 2 tons of
    ammo. It can maintain its barrage for about 3 and a half minutes, but needs to escape and
    resupply once it runs dry, which is compounted by the 'mech's middling run speed of 64.8
    km/h. It lacks the endurance for a protracted firefight due to its complete lack of
    energy-based armanents.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  183                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             32       
    Center Torso (rear):                               8       
    R/L Torso:                         14             20       
    R/L Torso (rear):                                  7       
    R/L Arm:                           10             20       
    R/L Leg:                           14             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 10                                                    CT                2          5.00             
Autocannon/5 (Ammo 40)                                    RT                2          2.00             
LRM 10 (Ammo 24)                                          LT                2          2.00             
Autocannon/5                                              RA                4          8.00             
Autocannon/5                                              LA                4          8.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 2 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: AC1/1/1, IF1