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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Assassin II ASN-II-04
Designer:           SludgeMonarch31
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            40
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,715,213 C-Bills
Battle Value:       1,990

Chassis:              Endo Steel
Power Plant:          280 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Standard
    Jump Capacity:    210 meters
Armor:                Light Ferro-Fibrous with CASE II
Armament:             
    1 Streak SRM 6 (C)
    4 Medium Pulse Lasers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Assassin II is a redesign of the Assassin based on the feedback and complaints of
    generations of MechWarriors.

Capabilities:
    The Assassin II is equipped with four Clan-grade medium pulse lasers and one Clan-grade
    Streak SRM 6, all of whom are weapons distinguished by their incredible accuracy. This is a
    massive upgrade over the firepower of its predecessor, as it is now not only a light 'mech
    hunter, but a 'mech able to inflict significant damage onto heavier targets as well. A
    Clan-grade CASE II protects the BattleMech and the MechWarrior from a potential ammo
    explosion. 10 double heat sinks are barely adequate for handling the relatively high heat
    load of its weaponry, forcing the 'mech to occasionally volley fire once intense fighting
    starts.
    
    It retains the weight and movement profile of its predecessor, though an Inner Sphere XL
    engine makes the 'mech somewhat vulnerable should its side torso armor be breached. One
    development in the 'mech that is as much of a blessing as a curse is the change in the
    'mech's cockpit layout. Instead of being forced into a cramped, uncomfortable space, the
    MechWarrior gets to pilot the 'mech from a spacious ferroglass canopy similar to the one
    found on the BattleMaster. This change however also made the MechWarrior less protected, as
    the roughly half-ton of ferroglass armor is stretched thin across such a large surface.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  135                     8.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             20       
    Center Torso (rear):                               4       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                           10             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Medium Pulse Laser (C)                                    CT                1          2.00             
CASE II (C)                                               RT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Streak SRM 6 (C)                                          RT                2          3.00             
Streak SRM 6 (Ammo 15) (C)                                RT                1          1.00             
Jump Jet                                                  LT                1          0.50             
2 Medium Pulse Lasers (C)                                 LT                2          4.00             
Medium Pulse Laser (C)                                    RA                1          2.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 2,  TMM: 3,  MV: 14"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 1
Armor (A): 5,  Structure (S): 2
Specials: CASEII