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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Haunter HAU99-O
Designer:           Anonymous ONI agent
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            75
Role:               Sniper
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard (Extinct)
Rules (Era):        Standard
Rules (Year):       Standard (Extinct)
Total Cost:         24,069,063 C-Bills
Battle Value:       2,805

Chassis:              Baal Defence Pandora's Box ES99CX Endo Steel
Power Plant:          Defiance Clan-Grade 300 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Baal Defense Dragonwing CX 
    Jump Capacity:    120 meters
Armor:                Baal Defense Testudo
Armament:             
    1 Baal Defense Kingslayer CX Gauss Rifle (C)
    1 LRM 20 (C)
    4 Baal Defense Blood Diamond 440CX ER Medium Lasers (C)
Manufacturer:         Baal Defense Solutions
    Primary Factory:  Lodestone
Communications:       Baal Defense Demontongue 101C with Angel ECM Suite
Targeting & Tracking: Baal Defense MasterFire CX with Advanced Targeting Computer

================================================================================================
Overview:
    Thus far only produced in extremely small numbers, the Baal Defense Solutions' HAU99-O
    Haunter OmniMech has but a single design objective: to make fighting the Clans as
    unfair as possible - for the Clanners. The ace up the Haunter's sleeve is Baal
    Defense's homegrown reproduction of a Word of Blake C3i computer, allowing for unparalleled
    battlespace awareness through networked targeting data aggregation. Supporting this deadly
    tech is an Angel ECM system, able to either provide signal jamming against an enemy force,
    or, more importantly, to serve as an ECCM system to prevent jamming of the C3i. A Bloodhound
    active probe further enhances the MechWarrior's situational awareness by allowing target
    acquisition of enemy forces outside of the 'Mech's line of sight.
    
    The Haunter's Prime loadout features a relatively balanced array of weaponry, focused
    towards longer, standoff engagements, with a Clan-spec Gauss Rifle in the right torso pod
    and a Clan-spec LRM-20 with two tons of reloads in the right arm pod. A ClanTech advanced
    targeting computer occupies the left torso pod, alongside two tons of reloads for the Gauss
    Rifle. Finally, four Clan-spec Blood Diamond 440CX ER medium lasers fill out the left arm
    OmniPod.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               4.00                     
Engine:                                     300 XL (C)                 9.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                       11 [22] (C)                 1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             27       
    Center Torso (rear):                               6       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          2.00             
Angel ECM Suite (C)                                       RT                2          2.00             
Gauss Rifle (C)                                           RT                6         12.00             
Improved C3 Computer                                      RT                2          2.50             
Bloodhound Active Probe                                   LT                3          2.00             
Gauss Rifle (Ammo 16) (C)                                 LT                2          2.00             
Targeting Computer (C)                                    LT                4          4.00             
LRM 20 (C)                                                RA                4          5.00             
LRM 20 (Ammo 12) (C)                                      RA                2          2.00             
4 ER Medium Lasers (C)                                    LA                4          4.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 4
Specials: AECM, BH, C3I, IF1, LRM1/1/1, MHQ2, OMNI, RCN