Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Centurion CN9-A3
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3064
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,631,000 C-Bills
Battle Value:       1,058

Chassis:              Endo Steel
Power Plant:          200 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 Autocannon/10
    1 LRM 10
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The CN9-A3 Centurion looked like a living fossil when it was introduced in 3064, but it was
    born out of necessity. With FedCom Civil war raging all around the Corean Enterprises found
    themselves bogged down in a logistics nightmare as many units sent urgent requests for spare
    parts that were out of production for decades. Various militia units still used outdated
    equipment and the old CN9-As still presented a significant percentage of Federated Sun's
    medium 'Mechs. With their durability there was no wonder that a lot of these durable
    workhorses survived since the Succession wars, but when the D model was introduced the older
    As survived from stockpiles of older parts. Around 3060's the amount of parts were already
    depleted and the 'Mechs were hastily moth-balled only to be reactivated only a few years
    later to make up for the losses. The management of the Corean Enterprises decided to reduce
    the amount of parts produced to a few more or less universal models which can be produced
    en-masse and included in any Corean design even in field conditions.

Capabilities:
    It was decided that for the older Cents the main upgrade will be the Endo Steel skeleton.
    Standard CN9 skeletons weren't produced since 3049 and the more advanced materials became
    standard on all later models. Corean decided that instead of rebuilding every Centurion in
    the main factory they'll send all necessary parts to the units to be completed on the spot.
    The skeleton manufacturing plant was expanded and the completed skeletons equipped with
    basic accessories started to be distributed to Davion militias. The engines and heat
    dissipation units are usually taken from the old 'Mech or from any other local source,
    because the 200 rated engines are pretty common these days. Lasers and missile system
    remained unchanged as well, but the same can't be said about the Luxor-D autocannon. The old
    gun was notoriously known for it's unreliability, so the chassis comes already equipped with
    a Mydron Excel gun along with an expanded ammo bay consisting of three separate magazines
    and an ammo feeding mechanism optimized for use of various special AC munitions. The torso
    structure had to be reworked slightly to accept standard engine, so the designing team
    jumped at the opportunity to reinforce the forward torso armour plating and hip armour to
    allow the reworked Centurion to survive one or two hits from heavy guns without suffering
    any adverse effects. In addition both side torsos were equipped with CASE panels to increase
    the survivability. All the other systems including the gyroscope, targeting and
    communication, remained unchanged, which helped to cut the development costs significantly,
    but Corean had to re-open the manufacturing hall for these systems and even went so far that
    they hired what remained of the original staff. The 'Grandpa's Factory' immediately caught
    the attention of the media and it was used extensively for work and social reintegration
    programs for seniors.

Deployment:
    First production runs were distributed evenly among various militias around Davion space,
    but Duke James Sandoval managed to secure large parts of third fourth runs for his forces in
    a desperate attempt to bolster his 'Mech forces. Thus the Draconis March now has the highest
    percentage of reworked Cents among it's militia forces.

Variants:
    With the do-it-yourself nature of the upgrade there is no wonder that quite a few minor
    variants appeared shortly after the introduction of CN9-A3. Some units replaced the lasers
    with ER variants, but the most common modifications included the replacement of the AC with
    a different weapon. Some units used the LB guns from scraped Centurion D's, but hey usually
    had to replace the three magazine ammo bin with a smaller one found on the more advanced
    model, because the LB ammo was incompatible with the ammo feeder. Two tons freed by this
    modification were used to expand the LRM launcher to fire 15 missiles instead of ten. Other
    units used more recent Mydron Tornado, a rotary AC newely fielded and included on the
    CN9-D5, but the old targting system requires heavy software modification to accept the gun
    and needs to be reprogrammed for every gun individually, which is annoyin and takes time.
    Most units were forced to use the remaining tonnage to expand the heat disspation unit to
    cope with the additional heat, but the chassis also allowed the installation of a reactor
    equiped with double-strength freezers. This allowed some techs to expand the LRMs as well,
    but at termendous cost in time, because whole left torso had to be remodelled to make this
    modification possible. There were some attempts to enhance the LRMs with an Artemis FCS, but
    the targeting system refuses to work with it. One or two serviceable machines were equiped
    with the Artemis, but the techs refuse to say how was that possible and they are unable to
    reproduce te process on different mahines. Draconis march units even used some of the
    captured Kuritan equipment to repair their 'Mechs, so there are about three cents equipped
    with a MRM-20 launcher. Neither variant earned it's official designation and the main
    factory doesn't intend to produce them, although they are easy to make with the right set of
    parts.

Notable MechWarriors:
    Mechwarior Terence Milton
    Terence made a name for himself as a 'Cat Hunter' when he managed to    defeat two Kuritan
    Panthers in built up area on Proserpina. His precision rounds easily found their targets
    while they tried to jump around. ironically an Alley Cat managed to kill him on the same
    spot during the Kuritan counterattack months later.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                     9.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             20       
    Center Torso (rear):                               7       
    R/L Torso:                         12             15       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             16       
    R/L Leg:                           12             17       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              CT                1          1.00             
Medium Laser                                            CT (R)              1          1.00             
Autocannon/10 (Ammo 30)                                   RT                3          3.00             
CASE                                                      RT                1          0.50             
CASE                                                      LT                1          0.50             
LRM 10                                                    LT                2          5.00             
LRM 10 (Ammo 24)                                          LT                2          2.00             
Autocannon/10                                             RA                7         12.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 3 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: AC1/1/-, CASE, IF1, REAR1/1/-