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                 BattleMech Technical Readout

Name/Model:         Tarasque TRQ-2E
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Star League / 2562
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Unavailable
Total Cost:         9,073,350 C-Bills
Battle Value:       1,864

Chassis:              Standard
Power Plant:          285 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Ferro-Fibrous
Armament:             
    1 PPC
    1 Autocannon/10
    1 LRM 10
    1 SRM 6
    3 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Tarasque was named after legendary dragon that terrorized southern France until st.
    Martha pacified the beast. TRQ-2E was meant to be dominant force on the battlefield.
    
    While the most of periphery nations tried their best to get their hands on Mackies that
    were slowly phased out by the armies of the great houses, Terran Hegemony was already
    finishing works on new generation of battlemechs that was meant to ensure further domination
    of Terran forces over any challenger to their might. Ian Cameron himself pressed new project
    to it's final stages by supervising the funding of researches (there are rumors indicating
    that great sums came from Cameron family accounts) that lead to discoveries of new materials
    for military use.

Capabilities:
    TRQ-2E used top of the line weapons of the time. Many systems were experimental and were
    also direct predecessors of systems that later appeared on well known and feared Star League
    mechs like Highlander or Crockett.
    
    Core of Tarasque's armament is Blankenburg Heavy Autocannon, big bore weapon able to deal
    terrible damage to almost every mech available to the great houses or periphery, and Donall
    PPC that already proved it's qualities on Warhammer battlemechs. Secondary armaments include
    reliable Holly short- and long-range missile launchers and Blankenburg technologies lasers
    mounted in triangular pod under left torso.
    
    The most striking feature of the design is the armor. Made from top secret mix of
    composites that allowed greater protection for less weight. The alloy has distinctive silver
    shine that usually makes the mech easily recognizable, because large areas are usually left
    unpainted.
    
    The Tarasque is also one of the first assault mechs to mount Jump jets. The development
    of thrusters strong enough to lift 95 tons of steel and weapons to the air took five years,
    but thanks to them the Tarasque has the type of mobility that makes the other mech warriors
    gape in amazement.
    
    
    
    --Battle History--
    
    
    
    Tarasque type battlemechs saw action in smaller skirmishes with various periphery powers.
    The greatest fame for the Tarasque was gained during the reunification wars in campaign
    against the Taurian Concordat. The mech proved it's strength more than once, but the
    production stopped in 2612 and since then the numbers of TRQ mechs declined until the last
    one was given to military museum of Proserpina in 2704.
    
    No other Tarasques were thought to make it to secession wars era, but there are reports
    that Amaris forces used two Tarasques to defend Paris against Star League army. During three
    days of siege the Tarasques managed to crush eight mechs before being disabled by
    numerically superior SLDF forces.
    
    
    
    --Variants--
    
    
    
    There was one popular modification of the Tarasque, the TRQ-2F. This variant removes
    Holly SRM launcher in order to increase the size of LRM launcher and to install massive
    Deathgiver autocannon. This variant made the Tarasque even more popular with warriors, but
    techs dislike it because it requires extensive modifications to the armor and makes repairs
    painfully long even to experienced repair crew.

Deployment:
    After a brief period of service with Terran Hegemony the mech entered service with the Star
    League army. During The reunification wars the mech was a common sight with SLDF assault
    companies, but after 2612 the mech was quickly phased out and replaced by more advanced
    machines.
    
    
    
    --Notable mechs and mechwarriors--
    
    
    
    The Beast and Tyler family
    
    Cpt. Julian Tyler was the media star of Reunification war and holovids with his Tarasque,
    the Beast, filled day-to-day reports from the field. Julian left the service in 2623 with
    impressive 13 mech and 25 vehicle kills. The Beast was inherited by his son, Niel, who used
    it for another thirty years until he left service in the rank of General. The last pilot of
    the Beast, Janet Tyler, Niels daughter-in-law, used the mech until she retired in 2704 and
    passed the mech to The Military Museum of Proserpina. Where the mech rested until it
    mysteriously disappeared in 2786.
    
    Many legends started to circulate around the fate of the mech. Some claim that the mech
    was taken by the last descendant of Tyler family as he gathered few faithful and left the
    Inner Sphere to follow Kerensky,the other claim say that the Tylers still wanders the Inner
    Sphere, killing anyone found guilty of poison gas attack on Planet in 2920. Neither story
    was confirmed so far, but the ghost stories with the Beast remain popular around the Sphere.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.50                     
Engine:                                     285 Fusion                16.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            17                     7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  268                    15.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             43       
    Center Torso (rear):                              12       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             30       
    R/L Leg:                           20             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          2.00             
Autocannon/10 (Ammo 20)                                   RT                2          2.00             
3 Medium Lasers                                           RT                3          3.00             
LRM 10 (Ammo 24)                                          LT                2          2.00             
PPC                                                       LT                3          7.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
Autocannon/10                                             RA                7         12.00             
LRM 10                                                    LA                2          5.00             
SRM 6                                                     LA                2          3.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 2
Armor (A): 9,  Structure (S): 8
Specials: IF1