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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Awesome III Royal
Designer:           SgtMac
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            80
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         18,825,600 C-Bills
Battle Value:       2,626

Chassis:              Standard
Power Plant:          320 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    2 ER PPCs
    2 Large Pulse Lasers
Manufacturer:         Technicron Manufacturing
    Primary Factory:  Savannah
Communications:       Garret T19-G with ECM Suite
Targeting & Tracking: Unknown with Active Probe

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Overview:
    As apparent with all recently encountered Clan Wolverine Forces, the Awesome III is a
    showcase of pushing a mech to its maximum potential.  the use of an XLE for higher speed,
    and FLA for maximum armor coverage, the Awesome has 25 DHS to handle a full alpha strike
    without heat build up.  The wolverines massive economy, the cost of such upgraded machines
    is minor.  Its unknown how many planets or what industry they have other then enough to
    create such highly effective combat machines.  While not having omnimech technology as the
    inner sphere knows it, they did perfect the quick swap system pioneered in the Mercury
    battlemech.  This makes swapping out of most damaged components for maintenance fairly easy.

Capabilities:
    The Awesome III seems to be designed for long range and intermediate  range sniping,
    Featuring clan type ERPPCs in the arms, and Large Pulse Lasers in the torsos, supported by
    ECM and AP, the Awesome can hunt down, and be hard to target while shooting its opponents to
    pieces.  25 double strength heat sinks allow the mech to fire non stop as long as it keeps
    its engine heat low.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                                       320 XL                  11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         25 [50]                  15.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    12.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             30       
    Center Torso (rear):                              19       
    R/L Torso:                         17             24       
    R/L Torso (rear):                                 10       
    R/L Arm:                           13             24       
    R/L Leg:                           17             33       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Active Probe                                              RT                1          1.00             
Large Pulse Laser                                         RT                2          6.00             
ECM Suite                                                 LT                1          1.00             
Large Pulse Laser                                         LT                2          6.00             
ER PPC                                                    RA                2          6.00             
ER PPC                                                    LA                2          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 6 / (M) 6 / (L) 6,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: ECM, ENE, PRB, RCN