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                 BattleMech Technical Readout

Name/Model:         Liberator LBT-3R
Designer:           Hotwire
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Star League / 2586
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,004,027 C-Bills
Battle Value:       1,008

Chassis:              Crucis-A2 
Power Plant:          Nissan 200 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Northrup 12000 
    Jump Capacity:    150 meters
Armor:                Maximillian 60
Armament:             
    1 Defiance B3L Large Laser
    2 Harpoon-6 SRM 6s
Manufacturer:         Norse BattleMech Works
    Primary Factory:  Marduk
Communications:       Garret T10B
Targeting & Tracking: Sync Tracker (39-42071)

================================================================================================
Overview:
    Waaaaay back in 1987, I was in a BattleTech/MechWarrior campaign. My pilot rolled randomly
    for his 'Mech assignment and got a 40 ton Liberator. Problem was, there was no Liberator -
    nothing in the rules, nothing in the TRO:3025. I noticed a 'Mech in the graphic novel The
    Spider and the Wolf that wasn't identified. It looked just like my Revell Robotech Defenders
    Condar model. I decided to make this 'Mech design my Liberator and worked out the stats. I
    think its a lot better than the sad design that eventually showed up in the
    ETRO:Boondoggles.

Capabilities:
    Introduced in 2586 by Norse BattleMech Works and sharing many parts and a similar chassis
    with the ubiquitous Wolverine, the Liberator was meant to be a frontline Battlemech with a
    good mix of firepower, maneuverability and armor - all for an affordable price.  However,
    the design was plagued by problems.  The right arm pauldron hindered tracking with the Large
    Laser, so it was removed, the weight saved being used to increase the rear center torso
    armor. During its trials, one of the prototypes had a fusion reactor malfunction that
    injured the test pilot.  The 'Mech developed a bad reputation and advanced tech originally
    proposed for the Liberator was not installed.  Even so, Norse BattleMech Works authorized a
    modest production output of the design to recoup development costs and most of the 'Mechs
    purchased ended up being assigned to militia garrison units in the Federated Suns and later
    the Draconis Combine.  The Liberator did run hot if care was not taken to balance weapons
    fire with movement, however, experienced militia pilots soon discovered that the reputation
    of the 'Mech was false.  It was a versatile BattleMech that could perform recon, anti-recon,
    strike and defense missions well, proving that it was an effective workhorse 'Mech. This
    kept the Liberator in limited production into the Succession Wars. QUIRKS: Bad Reputation,
    Battlefists, Extended Torso Twist, Jettison-Capable Weapon (Large Laser).

Deployment:
    The Liberator can be found mostly in the Federated Suns and the Draconis Combine, usually,
    as indicated, in garrison militia units.  Because of this, most survived into the Third
    Succession War more or less intact. As 'Mech resources become more and more scarce, many of
    these BattleMechs are being transferred to front line regiments where they are starting to
    show their true worth.

Variants:
    Though the Liberator has been altered in many ways throughout its history, only one official
    variant was ever produced.  The 4D model replaces the SRM 6s and their ammo with two LRm 5s,
    two tons of LRM ammo and an extra heat sink, making it a decent long range support
    BattleMech.

Notable MechWarriors:
    MechWarrior Paolo Hawkins inherited his Liberator from his grandfather and serves in the
    Clovis Draconis March Militia, continuing a family tradition that goes back over two
    centuries.  He and his 'Mech, "Medusa" participated in the recent Galtor campaign, where he
    racked up three kills, a Griffin, a Whitworth and a Panther, gaining the attention of his
    CO.  He has been put up for a field commission to Leftenant.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  128                     8.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      12             18       
    Center Torso (rear):                               6       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6            10/12     
    R/L Leg:                           10             17       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
SRM 6                                                     RT                2          3.00             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
Large Laser                                               RA                2          5.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: