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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Noir NO-1R
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,526,500 C-Bills
Battle Value:       1,519

Chassis:              Endo Steel
Power Plant:          250 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Stealth with CASE
Armament:             
    1 ER PPC
    1 Medium Pulse Laser
    1 SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Bai'ling or NOIR in the Federated Sun is among the latest in Capellen mech construction.
    It seems that this mech is the direct opponent to the recently constructed Soldat built by
    StarCorps Industries on Crofton. Matching its opponent design in both speed and versatility,
    the NOIR is heavier and more heavily armed. Thou using far more advanced technologies then
    the Soldat, the NOIR still falls only 1.3 million c-bills more expensive.

Capabilities:
    The heart of the NOIR [or Black in French] is the Liao Stealth Armor surrounding a
    Endo-Steel Core. Within this core sits an older generation GM 250 Fusion engine that allows
    the NOIR to achieve speeds up to 86 kph and powers Chevron I jump jets capable of leaps up
    to 90 meters, nearly half that of the Soldat's 150 meters. The NOIR maybe less agile then
    the Soldat, yet it carries a more powerful weapons load in the way of a ERPPC with an
    interestingly designed under-slung missile launcher reminiscent to the grenade launchers
    found on modern assault rifles. The ERPPC has a longer range and higher armor penetration
    then its Soldat counterpart's ER Large Laser. Should an opponent decide to close the
    distance to negate any benefits the Stealth Armor provides, they will be met by both the
    Short Range Missile launcher and a Medium Pulse Laser effectively allowing the NOIR to cover
    all of its bases so to speak. Should enemy fire penetrate the mechs armor and cause a
    critical failure of the SRM's ammo bin, a combination of complicated linkage to the weapon
    and CASE in the left torso helps to prevent the mech from destroying itself from the inside
    out and still keep the main weapon operation, thou it is safe to say that all pilots are
    ordered to withdraw at this point so the unit can be repaired rather then salvaged.

Deployment:
    The initial run has been showing up in front-line medium units in St. Ives and along the
    Capellen-Federated Sun boarder.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Stealth                                            

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               7       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Medium Pulse Laser                                        CT                1          2.00             
Guardian ECM Suite                                        RT                2          1.50             
Jump Jet                                                  RT                1          0.50             
CASE                                                      LT                1          0.50             
Jump Jet                                                  LT                1          0.50             
SRM 4 (Ammo 25)                                           LT                1          1.00             
ER PPC                                                    RA                3          7.00             
SRM 4                                                     RA                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/6"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 4
Specials: CASE, ECM, JMPW1, STL