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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hollander BZK-F3B
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3058
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,659,410 C-Bills
Battle Value:       896

Chassis:              Endo Steel
Power Plant:          175 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    1 Light Gauss Rifle
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Faced with the superior range and firepower of the Clan invaders, the Steiner military
    wanted a light, fast 'Mech with superior long-range firepower. Many design firms offered
    plans featuring LRM racks and PPC's, but the contract went to Coventry Metal Works.
    
    Their design, tagged the BZK-F3 Hollander, eliminated the heat buildup from PPC's
    and the danger of ammo explosion inherent in LRMs by mounting the massive Poland Main Model
    A Gauss cannon in the 'Mechs's right torso. This unorthodox design would provide
    unprecedented firepower in a light 'Mech, enough to take down other light 'Mechs in one
    shot.

Capabilities:
    Intended to engage light and medium 'Mechs at extreme range and eliminate them quickly, the
    Hollander mounts a single Gauss cannon around which the entire 'Mech is built. The Gauss
    cannon provides devastating firepower and range but also poses some inherent design
    limitations.
    
    The Gauss cannon is so heavy that the design proved outmatched and quickly
    destroyed in the field. The Lyran high command in a desperate attempt to recoup its finical
    looses began selling dozens of BZK-F3s on the open market. Several found there way into the
    hands of Mercenaries working for the FWL. These units quickly upgraded there Hollanders by
    removing the Poland Gauss cannon and replaced with the lighter Corean Light Gauss cannon
    which allowed for an additional two tons of armor and the addition of two medium lasers. In
    one swift motion these Mercs turned a weak design into a notable front line fighter on par
    with the Steiner Wolfhound and Kurita Panther.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                     175 Fusion                 7.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  107                     6.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      11             15       
    Center Torso (rear):                               4       
    R/L Torso:                          8             12       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                            8             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
Light Gauss Rifle                                         RT                5         12.00             
Light Gauss Rifle (Ammo 16)                               RT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: