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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Gladius CN9-AHU-MB1C
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,709,750 C-Bills
Battle Value:       1,066

Chassis:              Standard
Power Plant:          200 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Autocannon/20
    2 Medium Lasers
    1 SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Centurion was designed and built by Corean Enterprises from 2801 until the Corean plant
    on Ramen II was destroyed in 2845. Unfortunately, many CN9-As have developed defects in
    their autocannon loading mechanisms. As replacement parts for the Luxor autocannon become
    increasingly rare, Techs often replace the entire autocannon with another make or decide to
    mount a different type weapons system in its stead.
    
    The chronic difficulties suffered by the Luxor autocannon have resulted in a wide
    range of variants.   The most radical variant replaces the medium-heavy autocannon with a
    full-feature Luxor DDX-5 heavy autocannon. To accommodate the additional two tons of weight,
    the medium lasers have been removed. The resulting 'Mech, the CN9-AH, has a substantially
    higher potential damage curve at close range.   Innumerable other variants exist in small
    numbers. MechWarriors should be aware that when they meet a Centurion on the battlefield,
    there is a very good chance that it will not have standard weaponry.
    
    One such Centurion is piloted by Lieutenant Stephan DuPree formerly of the
    Praetorian Guard.

Capabilities:
    Before the 4th Succession War, Stephan Dupree, a citizen of the Free Worlds League, began
    working as a free lance mercenary after two terms of service in the FWL Militia; Stephan
    DuPree during his service in the militia achieved the rank of Lieutenant which earned him
    command of a lance; Lt. DuPree served without any notable blemishes or points of interest
    during and retired from service to try his hand as a hired gun; using his family mech a CN9
    Centurion Dupree spent the next three years on one contract or another in which he nearly
    lost his mech and life in combat; within several years, DuPree would enter into a contract
    with a stable on Solaris VII, would modify his family mech, and would start a mercenary
    group called The Praetorian Guard which would operate during the 4th Succession War.
    
    DuPree is known for his love of infighting and after several years as a free lance
    Merc signed on with a stable on Solaris VII. He would rise in the ranks on Solaris, yet he
    would never make it within the top ten. In one attempt he faced the then newly raising star
    by the name of Justin Xiang, a former Federated Sun officer who was dishonorably discharged.
    His fight lasted only two minute as the two warriors faced off in there Centurions; the
    fight was called "the battle for Rome" and resulted in favorable sales. Afterwards, DuPree
    was seen shaking hands with Xiang and is said to have spent several days afterwards in
    Xiang's presence. DuPree would spend much of the savings and winnings to have his CN9
    modified.
    
    However, modifying his personal mech would cost DuPree the last of his life
    savings; the process would be a lengthy and complicated one in which DuPree replaced the LRM
    assembly in the mech's left breast with a four tube SRM rack; decreasing the missile
    launcher's range and potential damage, yet decreasing the weapons weight. DuPree used the
    weight savings caused by the lighter missile rack to reinstall the long removed medium
    lasers. DuPree would further modify the weapons points in the chest so that both lasers
    faced forward. Furthermore, DuPree heavily modified the internal structure by installing
    Jump Jets a complicated and lengthy task; a modification that would have been nearly
    impossible without the repair and modification facilities on Solaris. These added Jump Jets
    where mounted just below the shoulder line on the back and required heavy modification of
    the armor layout. Overall these modifications would increase the mech's ability to destroy
    targets up close at the expense of ranged weapons fire.
    
    Shortly after the completion of these modifications the 4th Succession War started
    and would see DuPree leaving the planet of Solaris; he would end up again as a Mercenary; in
    addition, DuPree would create a four man unit called "The Praetorian Guard" which would see
    its self in the service of both the Federated Sun and Capellan Confederation.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  136                     8.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             18       
    Center Torso (rear):                               7       
    R/L Torso:                         12             13       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             16       
    R/L Leg:                           12             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
Autocannon/20 (Ammo 10)                                   RT                2          2.00             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
SRM 4                                                     LT                1          2.00             
SRM 4 (Ammo 25)                                           LT                1          1.00             
Autocannon/20                                             RA                10        14.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 1
Armor (A): 5,  Structure (S): 4
Specials: AC1/1/-