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                 BattleMech Technical Readout

Name/Model:         Hunting Hound F
Designer:           Techpriest
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            60
Role:               Striker
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3063
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         16,986,000 C-Bills
Battle Value:       2,540

Chassis:              Heavy Series SXG Endo Steel
Power Plant:          Type I 300 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Forging ZK11
Armament:             
    1 Ultra AC/20
    1 ER Medium Laser
    2 Heavy Medium Lasers
    2 Anti-Missile Systems
Manufacturer:         Landen 'Mech Production Complex, Various
    Primary Factory:  Tamaron (LMPC), Various Clans Post 3063 (V)
Communications:       TJ6 "Bell" Mark II
Targeting & Tracking: TRTTS Mark II

================================================================================================
Overview:
    A Clan Coyote answer to the insult of the Mad Dog. Using several of the same molds of the
    Lupus and Mad Dog, this 60 ton omnimech is rather similar to both in appearance. Some
    observers have deemed it the 'Lupus II', but the Coyote's insist on it being a very
    different mech in design philosophy and construction. Intent on surpassing both in
    performance, the Hunting Hound utilizes a mix of weight saving technologies and space saving
    practicalities to create a unique and lethal machine worthy of the legacy of Coyote
    innovation.
    
    The base omnimech features 26 tons of podspace, surpassing the Lupus' 23 tons but falling
    just short of the 28 tons of the Mad Dog. Utilizing the proven Type 300XL engine, the
    Hunting Hound matches the top speed of both but can exceed it in certain situations, with a
    MASC system fixed into the left torso allowing it to accelerate to 108 km/h in bursts. Fixed
    into the engine are 12 double heat sinks, an improvement that the Coyote scientists were
    loathe to admit the Mad Dog had made over the Lupus. Where it surpasses both the Mad Dog and
    Lupus however, is in armor protection, despite using standard armor - with 11.5 tons of
    standard armor, it can take more of a beating than most other Clan machines in its weight
    range.

Capabilities:
    An interesting striker design, the Hunting Hound F is also a Diamond Shark pioneered
    configuration. Combining jump capability up to 150 meters with an Ultra Autocannon/20 fed by
    three tons of ammunition, it is a configuration meant to reward highly skilled mechwarriors,
    and close with any enemy over any terrain. Lacking in long range weaponry, it also sports a
    pair of Anti-Missile Systems, one in each torso, and an ER medium laser mounted in the head
    slot. Two heavy medium lasers in the left arm offer a nasty punch at close range to
    accompany the heavy autocannon.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             30       
    Center Torso (rear):                               9       
    R/L Torso:                         14             20       
    R/L Torso (rear):                                  7       
    R/L Arm:                           10             18       
    R/L Leg:                           14             23       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
Jump Jet                                                  CT                1          1.00             
Anti-Missile System                                       RT                1          0.50             
2 Jump Jets                                               RT                2          2.00             
Ultra AC/20 (Ammo 15)                                     RT                3          3.00             
Anti-Missile System                                       LT                1          0.50             
Anti-Missile System (Ammo 24)                             LT                1          1.00             
2 Jump Jets                                               LT                2          2.00             
MASC                                                      LT                2          2.00             
Ultra AC/20                                               RA                8         12.00             
2 Heavy Medium Lasers                                     LA                4          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 2,  MV: 12"/10"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 1
Armor (A): 6,  Structure (S): 3
Specials: AMS, CASE, OMNI