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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Naginata NG-X1A
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3036
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         8,538,270 C-Bills
Battle Value:       1,711

Chassis:              Standard
Power Plant:          285 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 PPC
    3 LRM 15s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Our blessed order was puzzled by the short development and testing time of NG-C3A design.
    The combine fielded an assault mech with some of the most advanced technologies and
    revolutionary targeting system within few months since the development of this technology.
    Our efforts were futile, until coordinator himself lowered the security around the
    development design. The works on NG-X1A prototype were started in 3036 but the project was
    stopped by 3039 war, because the resources were relocated to rebuilding damaged units. Two
    prototypes were completed and mothballed for later use, but later they served as base for
    successful C3A model.

Capabilities:
    NG-X1A possessed firepower that was previously considered to be stuff of legends from old
    Star League. Three Shigunga missile launchers and Lord's Light PPC provided early Naginata
    with the ability to crush the opposition with unceasing missile and lightning barrage. Some
    mechs had massive weapons array, but it was Naginata that had heat sinks to use it without
    fear of overheating. Armor can be considered standard for mech of this size and there are no
    weapons for short range fighting, so the X1A wasn't meant for direct contact with the enemy.
    Maybe this was one of the factors that later marked it as ideal for C3 master unit.

Deployment:
    Both prototypes served as base for development and were refitted to NG-C3A model. We publish
    these design specifications for their historical value.
    
    
    
    *Aside from fluff, I browsed through TROs and stumbled upon Naginata. I tried to improve it
    (I wasn't successful, it's really good), but than I realized how easy it is to turn it to
    level 1 design. Don't expect much from it, it's a downgrade, but I think for this tech it
    isn't bad*
    
    

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.50                     
Engine:                                     285 Fusion                16.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            24                    14.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             35       
    Center Torso (rear):                              14       
    R/L Torso:                         20             26       
    R/L Torso (rear):                                  8       
    R/L Arm:                           16             25       
    R/L Leg:                           20             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 15                                                    RT                3          7.00             
LRM 15 (Ammo 32)                                          RT                4          4.00             
LRM 15                                                    LT                3          7.00             
LRM 15 (Ammo 16)                                          LT                2          2.00             
LRM 15                                                    RA                3          7.00             
PPC                                                       LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 47
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 3 / (M) 4 / (L) 4,  OV: 0
Armor (A): 8,  Structure (S): 8
Specials: IF3, LRM1/3/3