Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Ibis IBS-3M
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            75
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3039
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         6,405,000 C-Bills
Battle Value:       1,198

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 LRM 15
    1 Autocannon/10
    1 Autocannon/5
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    **FROM FWL HALL AFTERMATH HOLOVID**
    
    
    
    Ehh, yeah about Janit. Ya know cpt. Janit had always been a *censored* *censored* fool.
    Hothead, without even basic grasp of *censored* tactics or whatever, but form goody
    *censored* noble family and he always knew what *censored* is best to climb in to (read
    Mercz's *censored*). During that cursed *censored* raid on Hall in '39 our lance was sent to
    pursue some dragoon scouts to *censored* tight pass. Those smallish *censored* freaks
    avoided our position and run like mad. We followed despite our mechs were mostly heavies
    like my beloved Marauder, but that *censored* Janit still cried to intercom to keep up and
    so we did. Guess what, the pass was a trap even *censored* child would know that, but Janit
    had his own *censored* glory and ordered us to split up to seal the way back. Why would they
    come? When we entered that *censored* pass nothing less than two assault lances, that waited
    for first *censored* fool to come around, started blasting our mechs to *censored*. Janit
    was first to fall, his Orion caught the of three Awesomes that merrily ripped that
    *censored* idiot's torso and next just smashed my MAD. I don't remember much only the shock
    when six PPCs slammed my mech and I got my share of electricity through neurohelmet. Some
    reinforcements arrived later, so they picked up what remained from our unit, but I tell ya,
    I cried like child when i saw it.

Capabilities:
    C'mon I'll show ya what remained from once shiny ... maybe not so shiny, but fine mech
    before those *censored* crippled it. I was second in command, so I confiscated Janit's
    *censored* shiny polished Orion, or rather the charred husk of it an tried to put at least
    one mech to action. With rest of my unit dead, there was no squabbling for spare parts, so
    at least in this I had my hands untied. Techs reported that my MAD's supply leads were
    completely burned out and they are unable to fix it soon, so I was forced to remove
    remaining energy weapons that weren't lost to those ... PPCs. You wouldn't believe how
    calming it is to speak about war machines instead of that ... Janit ... I ordered the techs
    to cut AC and LRMs from Orion and weld them MAD's arms. Running ammo feeds and recalibrating
    gyro took three weeks, but now it can at least walk, even if it still drops on right leg.
    Other mechs were beyond repair, but when I saw the rest of 18th I understood that I'm not
    alone in *censored*.
    
    
    
    **END OF TRANSMISSION**

Deployment:
    Only existing Ibis can be found with 18th Marik Militia stationed on Connaught.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             30       
    Center Torso (rear):                               7       
    R/L Torso:                         16             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             19       
    R/L Leg:                           16             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Autocannon/10 (Ammo 20)                                   RT                2          2.00             
Autocannon/5                                              RT                4          8.00             
Autocannon/5 (Ammo 20)                                    LT                1          1.00             
LRM 15 (Ammo 16)                                          LT                2          2.00             
Autocannon/10                                             RA                7         12.00             
LRM 15                                                    LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 3 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 6
Specials: AC1/2/1, IF1