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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Spider IIC
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3068
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,607,640 C-Bills
Battle Value:       1,207

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        108 kph   
Maximum Speed:        162 kph   
Jump Jets:            Standard
    Jump Capacity:    300 meters
Armor:                Ferro-Fibrous
Armament:             
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Active Probe

================================================================================================
Overview:
    Clan Wolf-in-exile had stumbled upon mothballed and badly damaged mech retooling facility in
    3063.
    
    
    
    Whole facility was packed in Carrack transport ship, that suffered major malfunction and was
    considered destroyed when it mis jumped to uninhabited system. Nobody survived this
    incident, and uncontrolled ship slowly drifted in asteroid field, that hid it from sensors
    of all ships coming around until one wolf fighters found it during pilot training.
    
    
    
    Techs and scientists had been busy reconstructing the facility and upgrading it with modern
    technology for last four years, but it seems that the factory, now located on Kirchbach, is
    now finally able to upgrade mechs in small quantities. It produces new, heavily upgraded
    Spiders for special scout and raiding units.

Capabilities:
    The scientists decided to keep with original philosophy behind the Spider.They retooled
    original chassis with new materials and fitted it with equipment for special missions. Two
    ER medium lasers are barely adequate for clan mech, but with so light armor this mech wasn't
    built for heavy combat. ECM suite protects Spider IIC from enemy sensors and Active probe
    can help it to find even well hidden target that can be destroyed by Arrow IV batteries from
    safety. Ten Jump-jets give Spider one of the longest jumps on the field, so it can move
    through terrain deemed previously impassable and bypass minefields.

Deployment:
    Spider IIC can be encountered with some clan Wolf-in-Exile veteran and elite light stars,
    where it performs various special duties. Well trained warriors use it to approach from
    unexpected direction and strike key target and then use superior mobility to fade away.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 10                                              
    Running MP:                                 15                                              
    Jumping MP:                                 10                                              
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   67                     3.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              7       
    Center Torso:                      10              9       
    Center Torso (rear):                               3       
    R/L Torso:                          7              8       
    R/L Torso (rear):                                  3       
    R/L Arm:                            5              6       
    R/L Leg:                            7              7       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Light TAG                                                 H                 1          0.50             
2 ER Medium Lasers                                        CT                2          2.00             
ECM Suite                                                 RT                1          1.00             
5 Jump Jets                                               RT                5          2.50             
Active Probe                                              LT                1          1.00             
5 Jump Jets                                               LT                5          2.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 1,  TMM: 4,  MV: 20"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 2
Specials: ECM, ENE, LTAG, PRB, RCN