BattleMech Technical Readout
Name/Model: Galahad III
Designer: bladewind
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3060
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 10,496,000 C-Bills
Battle Value: 2,982
Chassis: Endo Steel
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
4 Large Pulse Lasers
2 Streak SRM 6s
2 Small Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
A munch mech with long fluff, forgive me if i made silly gramatical/spelling errors or u
just hate such long fluff text :)
-----------------------------------------------------------------------------------
The Galahad (Glass Spider) was a rather unqiue mech, boasting flippable arms like the
Rifleman, armed with a pair of Gauss rifles, the Galahad can easily knock out aircraft just
as it can knock out land craft. The Galahad II by Clan Wolf was slightly different, boasting
multiple pulse laser batteries all slaved to a Targeting Computer, the Galahad II was easily
one of the best anti-aircraft and ground support unit available. Although the Galahad pilots
themselves detest being used for firesupport only, many of them were more than capable of
pounding Innersphere mechs to dust with their Galahads which made regaining honor fast and
easy.
The largest numbers of Galahad IIs were often found in the hands among Clan Wolf and thus
when Clan Wolf in Exile broke away, they had several Galahad IIs of their own. Now in dire
need to produce mechs that are capable of handling multiple threats and for garrison, Clan
Wolf in Exile intially turn to the Galahad II, but the Galahad II was considered too fragile
for the task at hand. So Phelan Kell ordered the construction of a new assault class
battlemech that was based on the proven Galahad II design. By using the mechanics available
from current Galahad IIs, Clan Wolf in Exile engineers were able to construct and design the
new mech very quickly, in half the time required for a Clan Omni-mech.
Capabilities:
Like its lighter cousins it was based on the Galahad III retains the flipping arms which
enables the mech to swing its arms in a 360 degree motion, enabling it to track and fire at
aerial or rear targets with great ease. However unlike the other Galahads, the Galahad III
is extremely well protected. Reason given that its much cheaper to service a badly crippled
mech than to make a new one. Although the armor is old style and not the newer Ferro
Fibrous, it boast 19 solid tons of thickly clad protection all sloped to provide greater
deflection from enemy attacks. Also the old fashion style armor is much easier and cheaper
to produce which is a boon for Clan Wolf in Exile who have to manage resources carefully.
A 300 power rated GM fusion engine was used as the mech's main power pack. Although much
heavier than Clan XL engines, its was also cheaper and easier to obtain from the low tech
Innersphere states. The only expensive piece of equipment used in construction was the use
of Endo Steel II Internal Construction. While expensive, it allows the Galahad III to have
just that extra bit of tonnage to squeeze in more stuff that mechwarriors always need.
Firepower wise, the Galahad III was more inspired by the Galahad II more for practical
reasons. A heavy energy based loadout made more sense to Clan Wolf designers, since it would
reduce the need for frequent ammo reloads and save more cash in the long run. The bulk of
the mech firepower lies in its arms, 2 pairs of Kolibri Delta Large Pulse Lasers in each arm
provide the bulk of its firepower. Far more powerful than its IS counterpart and far
reaching, this quad of laser death can easily carve through anything the Innersphere can
throw at the Galahad III. Past experiences with the Galahad weak close range firepower
warranted the inclusion of a pair of J6 Streak SRM6 Launchers. Although expensive, the
Streak system will ensure the mech will never miss again at close range brawls and dish out
some real hurt to anything that comes too close. 2 Kolibri Small Pulse Lasers round out the
weapon array, serving as a close range hitter and for anti-personal use. To ensure that
inferior 2nd line pilots will never miss their targets, the Galahad III mounts a Targetting
Computer like the Galahad II. Although extremely expensive and rare, it has proven its worth
in the Galahad II and countless stimulations where the Galahad III engaged large swarms of
aircrafts and groundcraft extremely quickly and accurately.
To keep the mech cool, the Galahad III boast a total of 21 Clan grade double strength
freezers, which should enable the Galahad III to fire all 4 Large pulse lasers while running
with impunity. However, the mech cannot take repeated abuse with Alpha Strikes which clan
warriors always enjoy when facing upclose to the enemy. Designers and techs have always
warned their warrior bethren not to overdo with such abuse, however many such good advise
often fall to death ears.
Deployment:
Only available to Clan Wolf in Exile, this mech serves as the heavy garrison guards of the
Wolf Clan Site 3 and Site 1 where Clan Wolf in Exile's precious mech factories lie. To date
its believed there is only 1 binary (2 Stars) worth of these mechs existing in Clan Wolf in
Exile by Our Blessed Order.
Although the Galahad III has extremely high damage potential and can be very devastating,
Clan warriors has always looked down on 2nd line mech's in general and even moreso a fire
support mech, which means it will not be produced in very large numbers. This is very
fortunate for the Innersphere since mechs like the Galahad III can equal or even exceed some
Clan Assault Omnimechs in performance while costing half the price and resources.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 5.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 21 [42] 11.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 48
Center Torso (rear): 11
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Small Pulse Lasers CT 2 2.00
Streak SRM 6 RT 2 3.00
Streak SRM 6 (Ammo 15) RT 1 1.00
Targeting Computer RT 6 6.00
Streak SRM 6 LT 2 3.00
Streak SRM 6 (Ammo 15) LT 1 1.00
2 Large Pulse Lasers RA 4 12.00
2 Large Pulse Lasers LA 4 12.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 61
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 7 / (M) 7 / (L) 5, OV: 1
Armor (A): 10, Structure (S): 8
Specials: CASE
Distribution
Name/Model: Galahad III
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
==============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Large Pulse Laser 3. Cockpit 3.Large Pulse Laser
4.Large Pulse Laser 4. Endo Steel 4.Large Pulse Laser
5.Large Pulse Laser 5. Sensors 5.Large Pulse Laser
6.Large Pulse Laser 6. Life Support 6.Large Pulse Laser
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2.Double Heat Sink
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1.Targeting Computer
2.Double Heat Sink 2. Fusion Engine 2.Targeting Computer
3.Double Heat Sink 3. Fusion Engine 3.Targeting Computer
4.Double Heat Sink 4. Gyro 4.Targeting Computer
5.Double Heat Sink 5. Gyro 5.Targeting Computer
6.Double Heat Sink 6. Gyro 6.Targeting Computer
1.Streak SRM 6 1. Gyro 1.Streak SRM 6
2.Streak SRM 6 2. Fusion Engine 2.Streak SRM 6
3. Streak SRM 6 (Ammo 15) 3. Fusion Engine 3. Streak SRM 6 (Ammo 15)
4.Double Heat Sink 4. Fusion Engine 4.Double Heat Sink
5.Double Heat Sink 5. Small Pulse Laser 5.Double Heat Sink
6. Roll Again 6. Small Pulse Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Galahad III
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 304 x 2.5 x 1 760.000
Internal Structure (Endo Steel w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 988.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,038.000
Defensive Movement Factor: +2 (*) 1.20 = 1,245.600
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,245.600
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 42 (Heat Sinks) - 2 (Movement) - 48 (Weapons) = -2
Offensive Equipment:
Large Pulse Laser 331.250
Large Pulse Laser (+) 331.250 = 662.500
Large Pulse Laser (+) 331.250 = 993.750
Large Pulse Laser (+) 331.250 = 1,325.000
Streak SRM 6 (+) 118.000 = 1,443.000
Streak SRM 6 (+) 118.000 = 1,561.000
Small Pulse Laser (+) 30.000 = 1,591.000
Small Pulse Laser [Inefficient] (+) 15.000 = 1,606.000
Streak SRM 6 (Ammo 15) (+) 15.000 = 1,621.000
Streak SRM 6 (Ammo 15) (+) 15.000 = 1,636.000
Total 'Mech Tonnage: (+) 100.000 = 1,736.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,736.000
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,736.000
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,245.600
Offensive Battle Rating: (+) 1,736.000 = 2,981.600
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,982
Cost Breakdown
Name/Model: Galahad III
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
=========================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (304 pts) 19.0 x 10,000 190,000.00
Internal Structure (Endo Steel): 100 x 1,600 x 1 (+) 160,000.00 = 350,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 550,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,550,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,450,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,650,000.00
Life Support: 50,000 (+) 50,000.00 = 3,700,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,900,000.00
Heat Sinks (Double): 21 x 6,000 (+) 126,000.00 = 4,026,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 4,046,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 4,116,000.00
-------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 4,116,000.00
=========================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------
CASE 2 x 50,000 100,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 275,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 450,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 625,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 800,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 816,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 832,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 952,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 1,072,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,072,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,072,000.00
Targeting Computer 6 x 10,000 (+) 60,000.00 = 1,132,000.00
-------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,132,000.00
=========================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,116,000.00
Weapons and Equipment Cost: (+) 1,132,000.00 = 5,248,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 10,496,000.00
-------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 10,496,000.00
Dark Age (3081 - 3150)
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Alpha Strike Conversion
Name/Model: Galahad III
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
42 (Heat Sinks) = 42
2 (Movement) + 52 (Weapons) - 4 (Base) (-) 50 = -8
Offensive Equipment: = 0.000
Small Pulse Laser [Targeting Computer] (+) 0.363 = 0.363
Small Pulse Laser [Targeting Computer] (+) 0.363 = 0.726
Streak SRM 6 (+) 1.200 = 1.926
Streak SRM 6 (+) 1.200 = 3.126
Large Pulse Laser [Targeting Computer] (+) 1.210 = 4.336
Large Pulse Laser [Targeting Computer] (+) 1.210 = 5.546
Large Pulse Laser [Targeting Computer] (+) 1.210 = 6.756
Large Pulse Laser [Targeting Computer] (+) 1.210 = 7.966
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 42 = 334.572
Divided by the maximum heat output - 4 (/) 50 = 6.691
Rounded up to the nearest tenth = 6.7
--------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 7
==========================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
42 (Heat Sinks) = 42
2 (Movement) + 52 (Weapons) - 4 (Base) (-) 50 = -8
Offensive Equipment: = 0.000
Small Pulse Laser [Targeting Computer] (+) 0.363 = 0.363
Small Pulse Laser [Targeting Computer] (+) 0.363 = 0.726
Streak SRM 6 (+) 1.200 = 1.926
Streak SRM 6 (+) 1.200 = 3.126
Large Pulse Laser [Targeting Computer] (+) 1.210 = 4.336
Large Pulse Laser [Targeting Computer] (+) 1.210 = 5.546
Large Pulse Laser [Targeting Computer] (+) 1.210 = 6.756
Large Pulse Laser [Targeting Computer] (+) 1.210 = 7.966
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 42 = 334.572
Divided by the maximum heat output - 4 (/) 50 = 6.691
Rounded up to the nearest tenth = 6.7
Unit receives Overheat (OV) value of 1
--------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 7
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
42 (Heat Sinks) = 42
2 (Movement) + 40 (Weapons) - 4 (Base) (-) 38 = 4
Offensive Equipment: = 0.000
Large Pulse Laser [Targeting Computer] (+) 1.210 = 1.210
Large Pulse Laser [Targeting Computer] (+) 1.210 = 2.420
Large Pulse Laser [Targeting Computer] (+) 1.210 = 3.630
Large Pulse Laser [Targeting Computer] (+) 1.210 = 4.840
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.9
--------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 5
==========================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------
Standard: 304 armor points x 1 304.000 = 304.000
Armor Factor Conversion (/) 30 = 10.133
--------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
==========================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------
Engine: Clan Fusion on a 100 ton BattleMech = 8.0
--------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 8
==========================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
==========================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 7 (Short) + 7 (Medium) + 7 (Medium) + 5 (Long) = 26.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 28.000
Overheat Factor 1 (Overheat) (+) 1.000 = 29.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 29.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 29.000
Defensive Value (+) 31.750 = 60.750
--------------------------------------------------------------------------------------------------------------------------
Final Point Value: 61
Member Review - Sleeping Dragon : 08-Apr-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
I'll stand on more skeptical side this time. This trick was already made, but that I must admit that while this mech is munchy as hell, it's well done and fluffed. That's why it doesn't get lower rating.
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Member Review - Knightrunner : 29-Jul-2005 00:00
0 out of 1 users (0.00%) have found this review useful
Rating:
3.50
Comment:
This mech is much better than the previous reviews indicated. There are hundreds of mechs listed here- how original can any of them be? To be honest, all 100 tonners are quite munchy- a good player shouldn't need the crutch of having the biggest mech with the most armor.
It has the ability to focus all of it's attacks on a single body location, and then pour SRM's into the gaping hole. Not a bad combination, but not unbeatable either, this mech has a few too many flaws to be "perfect" for anyone. The LPL's have good, but not great, range and damage. Without JJ's this slow mech may find it hard to close within Streak SRM range. Why this mech has two small pulse lasers (requiring an additional ton of targeting computer) is beyond me.
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Member Review - Blackhand : 12-Apr-2005 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
0.50
Comment:
The clans do the same trick on the War Hawk. Why build another design and further stress a chassis that probably can't take much more weight when you have a viable solution alraedy.
About the only thing it has going for it, is the munchkins wet dream.
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Member Review - Karagin : 30-Mar-2005 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
0.50
Comment:
Munchy is the best I can do for this one. Targ and Pulse lasers...wow...how so unorignial. Let me guess...this would be the mech of choice for the Freebirth waiting to get the chance to make a name for themselves.
Sorry but I think you need to go back to the drawing board and redo this one. The original had flaws in it for a reason, it wasn't meant to be perfect. It was in a way a chance to out do the Rifleman, but it fell short. Your's is a munchkin's dream or a close second to their dream mech. Dorp the TC and maybe it has a chance.
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