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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Gantz ("Project SMB") SMB-021
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            35
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,901,555 C-Bills
Battle Value:       747

Chassis:              Standard
Power Plant:          210 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 Light AC/5
    1 Medium Laser
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Created by D&K Creation Studios as a relatively inexpensive sniping platform that would
    easily perform "shoot and scoot" maneuvers and otherwise provide easy fire support platforms
    for planetary militia, the Gantz is the much heavier sister platform to the much cheaper but
    slightly up teched Eyeshield.

Capabilities:
    For the desired results needed for the design, a 35 ton chassis built on standard internals
    was picked to allow for easier maintenance. A 210 rated Standard Fusion Engine was decided
    upon to allow the 'Mech to reach reasonable speeds for its design intent without sacrificing
    survivability. Seven tons of standard armor along with the ten engine mounted heat sinks
    allow for the 'Mech to be easily maintained for most planetary milities without sacrificing
    further survivability or heat management for the weapon loadout.
    
    For the primary weapon system, a LAC/5 mounted in the left arm, with two tons of CASE
    protected amunition in the left torso, was decided on to allow the 'Mech to have a weapon of
    substance when at range without having to worry about heat management. For further backup
    weapons should its ammunition run dry, a standard medium laser was mounted in the head to
    allow the 'Mech to continue fighting until it gets cored. Should the 'Mech run into infantry
    elements, a flamer was mounted on the right arm to deter them.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             16       
    Center Torso (rear):                               3       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                            8             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
CASE                                                      LT                1          0.50             
Light AC/5 (Ammo 40)                                      LT                2          2.00             
Flamer                                                    RA                1          1.00             
Light AC/5                                                LA                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: CASE