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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Dark Hawk DK-HK-1
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Primitive)
Technology Rating:  D
Tonnage:            45
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Star League / 2780
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         3,788,415 C-Bills
Battle Value:       817

Chassis:              Primitive
Power Plant:          270 Primitive Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Prototype
    Jump Capacity:    150 meters
Armor:                Primitive
Armament:             
    1 Large Laser
    2 Medium Lasers
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    Designed to be a striker and heavy scout, the Dark Hawk is an early version of what would
    eventually become the Phoenix Hawk BattleMech. Armed as its descendant, the Dark Hawk?s
    technology does not allow it to have either its armor nor speed and mobility. As technology
    increased, these features were improved, eventually resulting in what would become known as
    the Phoenix Hawk. Although the later ?Mech was based on the Stinger?s chassis, the weapon
    load was taken from the Dark Hawk.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Primitive                  4.50                     
Engine:                                270 Primitive Fusion           14.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                       Primitive                  3.00                     
Cockpit:                                    Primitive                  5.00                     
Armor Factor:                                   69                     6.50                     
    Type:                                   Primitive                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                      14             10       
    Center Torso (rear):                               5       
    R/L Torso:                         11              8       
    R/L Torso (rear):                                  3       
    R/L Arm:                            7              5       
    R/L Leg:                           11              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet (Prototype)                                      CT                1          0.50             
Machine Gun (Ammo 200)                                    CT                1          1.00             
Jump Jet (Prototype)                                      RT                1          0.50             
Jump Jet (Prototype)                                      LT                1          0.50             
Large Laser                                               RA                2          5.00             
Machine Gun                                               RA                1          0.50             
Medium Laser                                              RA                1          1.00             
Machine Gun                                               LA                1          0.50             
Medium Laser                                              LA                1          1.00             
Jump Jet (Prototype)                                      RL                1          0.50             
Jump Jet (Prototype)                                      LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 4
Specials: